Sammy buys SEGA: SEGA to focus on Atomiswave (most certain)

It's still there. Dreamcast hardware was maxed out a long time ago. By AM2 itself no doubt.
 
It's more the pixel effect side and better utilization of custom features like hardware translucency sorting and modifier volumes that still had a long way to be pushed rather than the geometry side.
 
It's more the pixel effect side and better utilization of custom features like hardware translucency sorting and modifier volumes that still had a long way to be pushed rather than the geometry side.

Actually it's been touched... It's not like the architecture has been neglected, it's been actively developed for when the DC ceased being developed for...
 
instead of starting a seperate thread I'll just put this here.

Sega's divisions/studios are to merge into one.


All seven of Sega's internal development teams will be merged into
just one following Sammy's 93.5 percent share takeover of Sega. That
means AM2, Smilebit, Sonic Team, Wow, Hitmaker, Digitalrez, and
Amusement Vision will be under one house. The internal merge is
expected to take place July 1st.

Who will lead the formed company is uncertain, but it could lead to
power struggles amongst former individual heads. Redundancy layoffs
are also likely. tssz|news will keep close tabs on this perhaps
critical phase in Sega development.


http://www.tssznews.com
 
Hope that doesn't mean the end of the fame of studios like AM2 and Smilebit... Also, is Red Entertainment bought up as well?
 
They were originally turned into separate companies (on paper) to make them individually accountable for the sales of their game projects. This was intended to focus them on making more marketable content, and it had the collateral benefit of getting games from more diverse development cultures as each company grew distinct. However, they were under pressure from the high stakes market to play it conservatively, and there was less resource consolidation among them this way.

More so than any specifics of their set-up, the developers suffer from the tumultuousness of frequent reorganzations in the teams and their operating structure.
 
What about the new PowerVR hardware?

Is that going to be scrapped, or will it replace atomswave? If Sammy force Sega to stick to atomswave and cancel development of the PowerVR hardware... I think a raid on their headquarters would be in order.
 
Atomiswave and SEGA's next-generation PowerVR board are aimed at two different segments of the market and will co-exist.

The perception that SEGA's developers would have to be forced to work on Atomiswave - basically their own hardware - is backward; it was the development for other systems that got forced on them from going third party.
 
Sega's product quality went VERY downhill after going 3rd party - I wonder if the Sammy buyout may drop them even further to Eidos/Acclaim/THQ levels...
 
Now tha this happened, will we get to see those games with mad bumpmapping that look better than any PS2 game that PC Engine and Lazy8s keep talking about? ;)
 
I hope we see some use of bump maps on future atomiswave/Naomi games. I think this is the least utilized hardware feature on the PVR2DC :cry:

I want to see at least what it can do. Also Atomiswave since it is = to DC in Ram could mean that we still get DC arcade conversions for some time :devilish:
 
CIN said:
I hope we see some use of bump maps on future atomiswave/Naomi games. I think this is the least utilized hardware feature on the PVR2DC :cry:
I don't know...the secondary/scratch accumulation buffer might give it a run for its money :)
 
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