S3 PixturePerfect

parhelia

Newcomer
S3 is advertising on their website their PicturePerfectâ„¢ technology but is it really new technology or just a repackaged old tech?

DeltaChrome's PicturePerfect hardware anti-aliasing for full screen and WindowsXP text makes for a consistent, silky smooth-edged image. No more jaggies.

S3 Graphics DeltaChrome provides native hardware support for these GDI+ features. The result is visibly smoother animations and improved overall system performance.

Windows2000 and WindowsXP provide special effects in the Windows shell. A user can access these through the Performance Options page of the Advanced System Properties page. There are a number of Visual Effects features that can be enabled. Some of these performance features are accomplished through enhancements to the GDI (GDI+). Gradient Fill, Alpha Blend, and TransparentBlt comprise the GDI+ feature set.

Features such as Alpha Blend, which requires reading from both source and destination surfaces, are best enabled only when hardware support for the feature is available. When support must be simulated with software-only solution, there can be a considerable decrease in performance.

Don't every card already do all these?

DeltaChromeXPPerformanceOptions074.jpg


"Their Alpha Blend technology"

DeltaChromeBlend078.jpg


TransparentBlt :

DeltaChromeBlend082.jpg


Also, don't all cards support font smoothing with WinXP?

DeltaChromeBlend076.jpg
 
Parhelia actually takes it a step further and does gamma corrected font AA in hardware. I'm not sure if other cards do hardware font AA, but the feature Matrox was touting as different was the gamma correction.
 
ctype.jpg


ClearType enabled under WinXP on a Radeon 9700 Pro. Not sure whether it uses the HAL or whether I like it! Looks a little strange to my eyes so I don't use it at all. Perhaps it would be ok on a CRT monitor - this LCD (Samsung 172T via DVI) really shows up its shortcomings.

MuFu.

P.S. There are no significant compression artifacts in that capture - that is pretty much how things look, on-screen.
 
Mufu: Another thing. You do know that ClearType is designed for LCD displays, right? Colour component separation.
 
Tagrineth said:
Mufu: Another thing. You do know that ClearType is designed for LCD displays, right? Colour component separation.
Actually, Apple used this technology way back in the Apple II days. At the low resolutions used, even the CRTs of the time could do colour component separation with monochrome type.

Today, where the resolutions are on the edge (sometimes beyond...) what the CRTs can handle, the technique is pretty much only useful for LCDs/OLEDs and the like. But as with so many things, this is another that Microsoft lifted off Apple, only this time pre-Mac. :)

"Pixel-splitting and sharing technique was patented and used by Apple when the Apple II was released in 1976. The Apple II patents were released into the public domain when the patents expired. "

Developed by Steve Wozniak.

Entropy
 
Tagrineth said:
Mufu: Another thing. You do know that ClearType is designed for LCD displays, right?

Yep. I just don't like the look of it (even when tweaked - cheers for the link Tahir, that helped a bit). The subpixel colouration is very distracting - I imagine the effect would be even more pronounced on a larger LCD with the same native resolution. I also notice that light text on on a dark background looks a lot better than dark text on a light background.

worm[Futuremark] - not so much these days, unfortunately. Used to be very much into music tech and played drums/piano to a pretty high standard. Reason is just FUN. :LOL:

MuFu.
 
ClearType looks absolutely great on my display, black on white even more so than white on black. Almost like printed with a laser printer.
It has a few drawbacks, especially with colored text and a few characters like []|I! with a small font. But I can't stand the jaggies of non-antialiased text, and the stardard AA method doesn't work below a certain font size.
 
MuFu said:
Tagrineth said:
Mufu: Another thing. You do know that ClearType is designed for LCD displays, right?

Yep. I just don't like the look of it (even when tweaked - cheers for the link Tahir, that helped a bit). The subpixel colouration is very distracting - I imagine the effect would be even more pronounced on a larger LCD with the same native resolution. I also notice that light text on on a dark background looks a lot better than dark text on a light background.
I'm with you on this, it's looking awful on my displays (Elsa Ecomo 460LCD, 17", 1280x1024), especially all those funky-coloured pixels around and within the letters. The effect kind of reminds me of the way text looks when my eyes get tired after a couple of hours in front of a PC screen, certainly not 'clear' at all.

cu

incurable
 
MuFu said:
Yep. I just don't like the look of it (even when tweaked - cheers for the link Tahir, that helped a bit). The subpixel colouration is very distracting - I imagine the effect would be even more pronounced on a larger LCD with the same native resolution

You should also try ClearTweak (http://www.pcworld.com/downloads/file_download/0,fid,22318,fileidx,1,00.asp), which allows you to adjust the ClearType contrast. I think you'll find that a small increase in contrast will significantly diminish the color fringing while retaining most of the antialiasing benefits.
 
parhelia said:
so in other words, S3 lied about the tech being "new"?

I think its new to s3 :D

Parhelia was the first one to do most of these things in hardware but most f the graphic cards today (especially from nvidia) do at least some of it in hardware.

The whole point is this anitialiasing is needed for better visibility and this is a step in the right direction. I wish ATI and nvidia use these techniques FULLY in their next chips also.

BTW by the time longhorn ships these techniques may not be needed anymore as I hear that its going to be a 3D application requiring a 3D mode.
 
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