DavidGraham
Veteran
Yeah we did. people have different taste in art anyhow.We've already discussed that your idea of fantastic results is very different from mine...
It wasn't used even in Crysis 3. I thought it was used on Marius in Ryse, but apparently that is wrong.CryEngine 3 does support character tessellation though I don't know if it's used in Ryse:
Though the video does present an interesting point.. the engine allows all particles to cast shadows, even water. but the feature is not working in any of it's games.
Yeah, exactly. LOD transition is noticeable.2. Dunno what You mean by this? Medium, like medium setting in Crysis 3?
They do, but that is entirely different from "casting" shadows.3. All particles receive shadows and lights, its very cheap in current CryEngine versions.
I don't, that's why I stated at least torches and flashlights as well as some muzzle flashes should cast shadows.I hope You dont expect to every light source, no matter how big in radius it has to cast shadows in next-gen games on consoles, because it wont happen.
What I mean by dynamic lighting however is just the process of casting lights, no shadows should be attached. for example, all fire placements in the level should cast light on their surroundings. Otherwise they would look out of place.. same for projectiles, sparks, explosions ..etc