Ryse: Son of Rome [XO]

And has been posted many people on this very forum who've played the game are fine with the gameplay. Your constant posting of mediocre "online reviews" is getting very old.

:???: What's mediocre about the review? It's a fairly glowing report of the technology used.

What's getting old is the ill conceived knee jerk reactions to anything that might offer a different perspective on the topic. Read the DF article. It's about as down to earth as it comes.
 
:???: What's mediocre about the review? It's a fairly glowing report of the technology used.

What's getting old is the ill conceived knee jerk reactions to anything that might offer a different perspective on the topic. Read the DF article. It's about as down to earth as it comes.

Everyone knows the graphics are amazing. It takes a very deluded fanboy to claim otherwise. We don't actually need read an article from so called "graphics analysts" lol to know this.

Your constant parrot stealth trolling regarding the gameplay is very obvious. People who purchased the game are ok with the gameplay despite what online "analysts" say.

BTW I read the DF article before you even posted it.;)
 
Everyone knows the graphics are amazing. It takes a very deluded fanboy to claim otherwise. We don't actually need read an article from so called "graphics analysts" lol to know this.

Your constant parrot stealth trolling regarding the gameplay is very obvious. People who purchased the game are ok with the gameplay despite what online "analysts" say.

BTW I read the DF article before you even posted it.;)

So you're spitting your dummy over one of the few positive reviews? It must have made your eyes melt when you read the other 99%...

Enjoy the game. I did, but then again I quite enjoyed Ninety Nine Nights. I freely admit it's not one I would ever play again and it was very repetitive. But if your cosy little rose coloured bubble finds anything that challenges your perception to be offensive you may want to avoid gaming magazines and websites over the next few months.

But enough kindergarten. The DF article is out for anyone with open minds to read.
 
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It's odd but I haven't read a negative comment on the gameplay of the game from friends nor my Xbox Live friends told me that the game isn't worth it.

In fact most people are liking it, a lot, and are recommending the game to everyone. I am like 10 minutes into the campaign and I have to agree that the game is not bad, technical accomplishments aside. Marcus' face in game is amazing.
 
Finished the game last night on recruit. It took a full 8 hours of play time to do so. Some fights were difficult even at that level. Overall I give the game an 75/10. The visuals are silly good. Its embarrassing how lush they make the pixels for essentially an action adventure game.

This wont be the most thorough review I could give but I'll highlight some things good and bad.

Bad:

On Recruit difficulty (aka EASY) the game play can feel repetitive. There are two attack buttons x-sword, y-shield push. Additionally there is B-evade and A-deflect. There aren't any real combos, super moves additional skills or anything developed on the part of the character in this regard even by the end of the game.Its just using those four offensive/defensive button presses to power through enemies.

Weaponry: I think a great deal of the repetitive aspect that people complain about is due to the lack weaponry options, Although you can use pila if you have them in stock, they can never be your primary weapon, you can never dual wield, you can never put your shield down, you can never pick up an enemies club or wield a bow. You can also never lose your sword, or have either it or your shield break. With the amount of damage delivered and taken in this game, theres no way for Marius to utilize the same sword and shield the entire game.

Character development: The character has skill upgrades tagged to focus, damage, health and xp gain. I wasn't able to max out these characteristics without buying gold microtransaction (which I didn't do). I did max out what I could by accumulating valor points which can be used to "purchase" skill upgrades. I hope that by playing on harder levels these options as well as the accumulation of gold will open up more skill level and item options.

Timing: I rushed through the game because it feels like the game is rushing me. I tried to explore every nook and cranny of the world to find items but fell way short. Again I may chalk this up to playing on recruit and will also run through the game on a higher level when I get a chance later. No items are "hidden" like in Uncharted but I'm sure the pace the levels may have made it more difficult to explore for items that unlock achievements.

Character story: This game is really a Gladiator remake. From campaigning in Britannia on behalf of the emperor to battles with Commodes. I still don't feel that connected with the main character as there was nothing specific about him they presented to us for attachment. Its a story of revenge plain and simple.

Linearity- As linear as a game can get. Which isn't necessarily all bad but you know they could do so much more with this world.


Good:

Visuals were surprisingly good throughout every level. Caves, water, nighttime day were all rendered with a sense of appropriate liveliness... Forest animals frolicked, wind blew appropriately based on the height and openness of the vista. Night was appropriately moody but not unforgivingly dark. The environment was semi responsive to the characters activities but not overtly so. For example ferns move out of the characters way, but they never exhibit trampling, or footsteps, water doesn't really splash and so on. Environments are high quality however and at times remarkable. There was a scene when Marius sneaks into his family villa. As he walked through the streets of Rome it gave the feel of the scene in Ubisoft's "the Division" where the characters walk down the Brooklyn street riddled with cars and construction!!!The effects aren't always evenly produced, e.g.,fire in some places you can tell are looping while others they dance with appropriate physics, but they are still well done.

Achievements: This game has hellafied achievements like any good game should Achievements may be tied to game modes (multiplayer versus single campaign), activities, such as stringing a certain amount of kills together on a particular difficulty or level or collecting/finding rare or precious items and gold. This isn't a simple hack and slash and is closer to God of War than I originally thought.

Executions: Incredibly, executions are varied, useful and satisfying. When you are low on health a quick tap down on the d-pad switches your execution charm to health. The next barbarian you properly execute then increases our health bar. This was a highly valuable implementation which helped with strategizing how to beat larger groups of enemies.

Fighting: Although relegated to four defensive/offensive options, the game maintains a certain balance by forcing you to mange defense through timed deflections and rewarding you handsomely for them. Many times enemies will initiate an attack combo of sorts, while you are engaged with another combatant. A successful deflection or series of deflections can act as a combo breaker providing you a half second stun window to truly attack your assailant and probably finish them. Honestly once you get good at them you never tire of achieve a perfect deflection during a fight. Ever.


These are my first takeaways form the game without providing spoilers. I will attempt to upload clips of either cutscenes or scenes that I found particularly visually interesting later on. Time for bed.
 
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Finally got a chance to play a bit of Ryse over at my friend's house.

Graphics are very impressive, and it's difficult to impress me nowadays.

Material shaders are fantastic. Combined with their lighting it makes a lot of materials and surfaces feel almost lifelike. Marius' shield at the start in particular is quite impressive with the leather and gold reacting to ambient lighting. Especially impressive when inside the building and reacting to torchlight.

Water does splash and react to character movement through it, but it isn't overdone (not in your face). However, water coming out of fountain spouts appears to just be a texture and does no react to your character if he moves under the stream of water. And if you rotate the camera while standing in a stream coming out of one of those fountain spouts, the stream also rotates around your character somewhat. It's a bit weird.

Antialiasing is fairly well done for the most part. Edges are mostly clean. But the bane of all AA solutions still exists. Specular aliasing is still here, and is still distracting to me, but from past experience with people's sensitivity to it, many people may not even notice. Haven't gotten a chance to see how well it copes with transparencies as I only played a bit of the first level and there isn't much in the way of transparent textures there.

Combat feels very much like the Batman games. You have the same one button attack in both. You have the same Dodge (Batman)/Shield block (Ryse). And a button for Taking out weakened enemies (Batman)/starting Executions (Ryse). You have the same Stun (Batman)/Shield Push (Ryse, serves a similar purpose). I just wish Shield Block was on the right trigger instead of executions. I kept trying to shield block with the executions button.

Unlike Batman combat, however, when you start an execution it goes into a God of War like QTE. You don't have to use Executions in order to kill enemies, but it gives you more experience if you do. Also allows you to heal yourself if you choose heal execution bonus instead of XP execution bonus.

Voice commands are interesting, but seem somewhat awkwardly implemented (at least what I've seen in the first level, it may get better in later levels). You have to press the left shoulder button to issue a Voice Command. But, again in the first level, you can only ever issue one voice command at a time. So why not just have the button execute those commands? If later on in the game you can issue multiple voice commands then it'll make sense. Either way, I would have preferred being able to just issue the voice command without requiring a press of a button in order to issue the voice command.

Oh, and looking at Marius's face while you play him is kind of weird. It's so relatively lifelike that it almost feels like it was photoshopped onto the head of the character you are playing. I mean it still fits with the model and everything but you just get a weird feeling when watching it. Kind of hard to explain. Uncanny valley, for sure.

Also, with word of there being FMV, I was expecting to see transitions between the FMV and gameplay. But, while the opening cinematic may be an FMV, the start of the next level (in game cinematic) looked pretty much identical in quality so I was not expecting to suddenly find myself in control of the character. I think this may be the first game ever where I'm not wishing for CG FMV for cutscenes. And that is very odd as up until now, I've always wished that all cutscenes (rendered by game engine) in games were offline rendered CG instead. It's still not up there with the best offline rendered CG FMV, but it's pretty close. Close enough that, as I said, I'm not sitting through it wishing that it had been CG rendered.

And, did I mention how gorgeous the graphics are? It is hugely impressive and I'm leaning even more towards getting the Xbox One. My friend is giving me until the end of next week to decide whether I want to buy the Day One edition off of him or not. Otherwise, he's putting it up on Ebay/Craigslist. I'm still not sure I actually want to fork out ~500 USD + tax for a console that while impressive still isn't complete in the feature department (I expect it to be much more capable with living room stuff by end of next year) with only one, maybe two games I'd be interested in.

Regards,
SB
 
I can't believe they made a game which such a barebones two button combat system without any extra features and gameplay systems that games with such simplistic combat systems usually have (eg. like Fable, Batman Arkham series, Assassin's Creed etc).

Why couldn't they have made it more like a more realistic, slower God of War? With proper combos and a more fluid combat system?

Could it possibly be related to them not being able to have enough enemy AI on screen for this kind of freeform combat to work, so you're forced to fight small numbers of AI one on one.
 
would you buy this particular game for 60 euros though? (given the length)

honestly it was a great ride and I would play through it again... probably more than once since there are plenty of achievements that I am nowhere close to acquiring yet. there are also rare items to find which may be weapons or something I have no clue yet. since there are objects that I haven't found yet, they must be in locations I haven't yet seen.

I'm not sure whether the scene was cut or not but I never played on the Stonehenge level. if that's still in the game theres some opportunity for more gameplay situations.

I still think its a good value for $50 but maybe not for 60.
 
I can't believe they made a game which such a barebones two button combat system without any extra features and gameplay systems that games with such simplistic combat systems usually have (eg. like Fable, Batman Arkham series, Assassin's Creed etc).

Why couldn't they have made it more like a more realistic, slower God of War? With proper combos and a more fluid combat system?

Could it possibly be related to them not being able to have enough enemy AI on screen for this kind of freeform combat to work, so you're forced to fight small numbers of AI one on one.

2 button? It has a 4 button combat system. 1 for attack, 1 for shield bash, 1 for dodge, and 1 for shield block. If you only use 2 buttons you aren't going to get very far. Well, maybe you could get by with just attack and shield block, and use healing execution to heal damage from not dodging heavy blows. But that would take freaking forever to kill anything.

Regards,
SB
 
2 button? It has a 4 button combat system. 1 for attack, 1 for shield bash, 1 for dodge, and 1 for shield block. If you only use 2 buttons you aren't going to get very far. Well, maybe you could get by with just attack and shield block, and use healing execution to heal damage from not dodging heavy blows. But that would take freaking forever to kill anything.

Regards,
SB

Went in to the shop, someone started talking about Ryse. Some people said it is crap, others said it was really good and they were having fun with it. I am just now starting level 2, I did make a video of textures loading in. Where on earth do I find uploaded - ahh here we go. Ryse Upload
 
That would certainly be a problem if you were playing from behind a piece of flapping cloth throughout the game. :)

Regards,
SB

Wait, you do not have that flapping flag following you around? I thought it was there to help me fight.

It was cool when I found it, I sat and watched the textures pop in and out for a few mins, I seem to just run around the game and look at things. Kill the bad guys when they get in my way of doing that.
 
From GAF ! Wow ! Wishing and hoping Witcher 3 brings such goodness with it.

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But I have to say the blur in all of Ryse spoils a lot.
 
Wait, you do not have that flapping flag following you around? I thought it was there to help me fight.

It was cool when I found it, I sat and watched the textures pop in and out for a few mins, I seem to just run around the game and look at things. Kill the bad guys when they get in my way of doing that.

Its not texture pop-in though, its geometry occluder in action :)
 
I just finished this game, damn this was clearly the most beautiful game ive played ever.. And I actually loved the combat system, and story line..

Seriously beautiful looking game, im definitely playing this thru again!
 
2 button? It has a 4 button combat system. 1 for attack, 1 for shield bash, 1 for dodge, and 1 for shield block. If you only use 2 buttons you aren't going to get very far. Well, maybe you could get by with just attack and shield block, and use healing execution to heal damage from not dodging heavy blows. But that would take freaking forever to kill anything.

Regards,
SB

I think (((interference))) is not being literal about the two buttons combat.
Still you can't deny that Ryse move set is very limited compered to AC combat: no grab, no counter, no disarm, no reverse, no distracting moves (dirt in the eye), no ranged attacks mid combat.
 
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You do have the strong attack and strong block moves as well, plus I find switching the execution 'skill' adds a nice tactical element to the combat . I haven't seen mentioned the fact that some of the executions seem to make use of the environment mentioned, had a fun one where I ended up kicking a barbarian off a wall :)
 
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Despite the bad reviews you guys are tempting me to buy an XB1 just to play this game for its awesome visuals
 
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