RSX redundancy (I included an option for everyone).

Given RSX's "136 shader ops per clock", what do you think its redundancy scheme is?

  • RSX is G70 with Pure Video and legacy hardware disabled for redundancy.

    Votes: 9 15.3%
  • RSX is actually based on nVidia's upcoming 32 pixel pipe part and has 2 quads disabled.

    Votes: 9 15.3%
  • RSX is only based on G70's [i]architecture[/i], so probably has a different layout and redundancy.

    Votes: 12 20.3%
  • FP16 normalize is not part of the "136 shader ops per clock" - RSX isn’t an 8+24 pipe configuratio

    Votes: 3 5.1%
  • Sony’s counting MADDs (2ops/clk per component) as shader ops - only a handful of pipes are enabled

    Votes: 2 3.4%
  • *Shrug* Who knows?

    Votes: 18 30.5%
  • Other.

    Votes: 6 10.2%

  • Total voters
    59
I thought nVidia had said that their GPUs would surpass RSX before it even came out. The window of advantage David Kirk mentioned probably referred to the system as a whole and not just the GPU.
 
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