RR7 true 1080P rendering?

I have serious doubt that RSX with only 256Mb of VRam have the ability to render at 1080p@60Hz.

At least not at launch. :)

Why would the amount of RAM influence the ability of the RSX to render at 1080p? At 256MB, there's enough there for more than 1080p60. The game is not exactly demanding anyway, we're not talking about Gears of War. So 1080p is possible as there are enough resources for it. There wouldn't be enough resources if the game was more complex, obviously.

You're just gonna have to trust us on this one. RR7 and all the 1080p titles on PS3 are really 1080p.
 
I have serious doubt that RSX with only 256Mb of VRam have the ability to render at 1080p@60Hz.

At least not at launch. :)

Doubts be gone! The framebuffer is small fraction of the VRAM (<5%).

Your probably thrown by Ted Price's excuse for canceling 1080p Resistance.
 
Why would the amount of RAM influence the ability of the RSX to render at 1080p? At 256MB, there's enough there for more than 1080p60. The game is not exactly demanding anyway, we're not talking about Gears of War. So 1080p is possible as there are enough resources for it. There wouldn't be enough resources if the game was more complex, obviously.

You're just gonna have to trust us on this one. RR7 and all the 1080p titles on PS3 are really 1080p.

My question was born to have an answer about the possibility to perform an 'internal scaling', Rsx doesn't have a scaling section?, instead of 1080P rendering.
I wouldn't know if 'internal scaling' was an accomplishable way, it is less heavy?
I had hoped to have this answer with RR7,the first title to support 1080P. :)
 
I wouldn't know if 'internal scaling' was an accomplishable way, it is less heavy?
I had hoped to have this answer with RR7,the first title to support 1080P. :)
Scaling is an option in software, and anot a hugely demanding one if you just go with a basic trilinear resampling or the like. Basically you render the display at, say, 720p, then load that as a texture and render it to a 1080p sized quad for output. using the GPU to upscale the display as a texture. You can then add layers of sophistication.

The other possible, and IMO likely, solution, is for the OS to handle scaling via the reserved SPU. Scaling is rumoured as an update by the EU release, and was always a probable use for the OS SPE. It's also an important addition for downscaling. At the moment, SDTV users are getting a pretty raw deal. If the 1080p output was being downsampled to SD, it'd give nice IQ and SDTV users wouldn't have substantial amounts of potential in their console going to waste.
 
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