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This. Yes, DSoup is right - TR2 had lots of killing. But I've always felt that the core experience that made Tomb Raider such a great game was the emphasis on its exploration, going to remote locations of the world together with the mystical element. I still think TR1 was an unparalleled experience. To be exploring the caves of the Himalayas, then later Egypt or ruins of other mystical places was simply breathtaking.
Yes, the game started with Lara ruthlessly killing wolves, bats and later apes (that were more dangerous because they were more intelligent) and bigger animals/predators but it was a beautiful build up. Starting small, the foes got bigger and more dangerous until the climax when you first tackled the one-off mercenaries, then later the whole mystical beings. What a game that was.
This [the new TR] however, looks to be again some remote island location. It would have been really great if they had gone for the first Tomb Raider experience: Fighting wildlife, then perhaps climaxing in perhaps human enemies. Wildlife can be just as fun to fight against, because they have predator skills. But today's "shooters" just seem to be too popular and people seem to like to fire on opponents that fire back. :S
As soon as you design your game to feature some kind of human enemies, you are quickly progressing to a point where you need some form of shooting mechanics, preferably the 3rd person shooter-mechanis like Gears of War or Uncharted feature. The skillset of aiming and shooting becomes a core element of the game.
I think your memory is clouded![]()
DSoup said:I think they'll be plenty of quiet exploration moments in the final game but they're just not showing them because they want people to experience them for themselves.
BTW; A side note; Press triangle to aim? Maybe my memory is clouded, but I seem to remember that the original game had auto-aiming by default. When an enemy was in sight, she would always lock on to it automatically? Doesn't matter anyway - I loved the emphasis on just firing away while jumping, doing back flips etc.
The problem with the tombs in TR2013 is that it's a completely separate entity to the main quest. What I want is the exploration to be more integrated into the main quest. The tombs in TR2013 felt like just an addition to justify the Tomb Raider name.