At Valve, we are pushing the boundaries of virtual reality (VR) experiences. We are looking for versatile, self-directed software engineers in computer vision who can help us achieve the next steps in VR with millions of customers world-wide.
The main scope of this position is to prototype, ship, and support consumer gaming products leveraging visual-inertial tracking (HMD and controllers), camera passthrough, environment understanding, eye tracking, and hand tracking.
Meta/facebook is the media's punching bag now. So I wouldn't put to much into what they say. I also don't think the greater market is really important right now. As long as the user base stays solid more money will enter vr and with that headsets will continue to get better.Saw on TV that Meta is suppose to be announcing some high-end headset.
But the reporters on CNBC were snarking, my Rift collects dust. They talked about how they tried going dancing and going to standup comic shows in the Metaverse.
Asked where's the killer app because those activities aren't compelling to them.
sigh, VR is the only experience I am missing in videogames. I never tried a VR headset, nor I've been very interested in the experience, although I dabbled into AR.
Speaking of mapping the environment, the headset is constantly doing that in real time since it's also meant to be used as an AR device.