Rift, Vive, and Virtual Reality

Discussion in 'VR and AR' started by idsn6, May 8, 2013.

  1. pjbliverpool

    pjbliverpool B3D Scallywag Legend

    Awesome! I've been waiting for this since I saw the first trailer, downloading now....
     
  2. ProspectorPete

    ProspectorPete Regular

    It's the best looking VR game to this date IMO.
     
  3. pjbliverpool

    pjbliverpool B3D Scallywag Legend

    Yeah I'd have to agree - of the games I've played it's the best looking do far. Disclaimer - I haven't played The Climb or Robinson The Journey yet.

    Gameplay is superb IMO. It's true that there's not a lot of depth, this is a pure arcade shooter, but the shooting itself, and the environments are superb. And it's free!

    I'm playing at max settings with resolution scale set to 1.0. I haven't tried higher but that's basically what it defaulted to on my system.
     
  4. Ike Turner

    Ike Turner Veteran

    What are your system specs?
     
  5. pjbliverpool

    pjbliverpool B3D Scallywag Legend

    In my sig ;) I'm running a 1070 OC though.
     
  6. Ike Turner

    Ike Turner Veteran

    oh Snap didn't look at your sig . Thanks for the info :):-o
     
  7. pcchen

    pcchen Moderator Moderator Veteran Subscriber

    Thanks for that! I saw that setting (was 0.7x) but I thought it was related to the "adaptive resolution" thing.
    I adjusted it to 1.0x and the resolution is much better now. (I use a 970 SLI setup)
     
  8. manux

    manux Veteran

    https://www.oculus.com/blog/rift-in-space-missioniss-launches-today/

     
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  9. pjbliverpool

    pjbliverpool B3D Scallywag Legend

    ProspectorPete likes this.
  10. ProspectorPete

    ProspectorPete Regular

    I am super jealous about the Rick and Morty game.. I think it will be great
     
  11. manux

    manux Veteran

    My gpu situation just got a lot better. Finished installing 1080ti. So far very awesome.
     
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  12. DavidGraham

    DavidGraham Veteran

    eastmen likes this.
  13. Ike Turner

    Ike Turner Veteran

  14. pjbliverpool

    pjbliverpool B3D Scallywag Legend

    ProspectorPete likes this.
  15. ProspectorPete

    ProspectorPete Regular

  16. lanek

    lanek Veteran

    AMD relive 17.4.1 http://support.amd.com/en-us/kb-art...mson-ReLive-Edition-17.4.1-Release-Notes.aspx

    Radeon Software Crimson ReLive Edition 17.4.1 Highlights

    • Support for Oculus' Asynchronous Spacewarp (ASW) on Radeon R9 Fury series, Radeon R9 390 series and Radeon R9 290 series graphics products. ASW compares previously rendered frames, detects the motion between them, and extrapolates the position of scene components to create a new synthetic frame. This technology helps avoid dropped frames and can provide an overall smoother VR experience on the Oculus Rift.
    • Support for SteamVR Asynchronous Reprojection on Radeon RX 480 and Radeon RX 470 graphics products on Microsoft Windows 10. Asynchronous Reprojection reduces judder to provide an overall smoother and more comfortable VR experience on the HTC Vive.
    Support for the following display technologies:

    • DP1.4 HBR3 Support
    • 8K 60Hz dual cable support
    • 8K 30Hz single cable support
     
  17. Ike Turner

    Ike Turner Veteran

    No Async Reprojection support in SteamVR for AMD's current most powerful GPU (Fury) is flipping ridiculous. Then again it just took them 6 months to support Async Spacewarp on anything other than the RX Series..Lameness...
     
  18. Daozang

    Daozang Veteran

    I've had the Rift for a few weeks now, and I'm slowly getting into games that control traditionally in terms of locomotion rather than teleportation and although it was a slow process, (I didn't play to the point I felt sick, just a few minutes each play gradually spending more and more time in a game and always to a point I felt comfortable), I can now play for an hour and enjoy myself.
    What I found out is that turning with a stick or a mouse is a big no-no for me for the moment at least. But actually turning with my body and even strafing with the view point decoupled from the moving axis (on a 360 setup) is absolutely fine!

    So... Just tried Doom 3 BFG edition on Rift and Touch.
    Played for one hour, and loved it.
    If you are one of those people that feel no motion sickness, I highly recommend the game, and if you already own the game and have an HMD then you should definitely try it regardless.
    It is the first game, that actually feels like a classic game for me. And now I want more like it. I can only hope that Fallout 4 VR will be as good or better than Doom, since Doom has a few problems when it comes to interaction and the HUD, (it is a mod after all).
    But it is very enjoyable!
     
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  19. manux

    manux Veteran

    https://uploadvr.com/facebook-launches-react-vr-push-webvr/

    http://www.roadtovr.com/facebook-researching-brain-computer-interfaces-just-kind-interface-ar-needs/

    http://www.roadtovr.com/facebook-launch-first-social-vr-app/

    http://www.roadtovr.com/alien-blade-runner-director-ridley-scott-launches-vr-film-division/

    Oh, and google earth vr finally works on rift!
     
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  20. pjbliverpool

    pjbliverpool B3D Scallywag Legend

    Natively? I know it's worked through the SteamVR app for several months. Would be nice to have it within Oculus Home though.
     
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