Awesome! I've been waiting for this since I saw the first trailer, downloading now....
It's the best looking VR game to this date IMO.
What are your system specs?Yeah I'd have to agree - of the games I've played it's the best looking do far. Disclaimer - I haven't played The Climb or Robinson The Journey yet.
Gameplay is superb IMO. It's true that there's not a lot of depth, this is a pure arcade shooter, but the shooting itself, and the environments are superb. And it's free!
I'm playing at max settings with resolution scale set to 1.0. I haven't tried higher but that's basically what it defaulted to on my system.
What are your system specs?
oh Snap didn't look at your sig . Thanks for the infoIn my sig I'm running a 1070 OC though.
I'm playing at max settings with resolution scale set to 1.0. I haven't tried higher but that's basically what it defaulted to on my system.
https://www.oculus.com/blog/rift-in-space-missioniss-launches-today/Mission:ISS is now available—free for Rift and Touch on the Oculus Store! Created in collaboration with NASA, the European Space Agency, and the Canadian Space Agency, this true-to-life simulation lets you explore the International Space Station in VR and feel what it’s like to be in space in a way never before possible.
Arkham Knight VR coming to PC in 3 weeks. I'm playing the game at the moment so very much looking forward to this:
http://www.dsogaming.com/news/batman-arkham-vr-is-officially-coming-to-the-pc-on-april-25th/
No Async Reprojection support in SteamVR for AMD's current most powerful GPU (Fury) is flipping ridiculous. Then again it just took them 6 months to support Async Spacewarp on anything other than the RX Series..Lameness...AMD relive 17.4.1 http://support.amd.com/en-us/kb-art...mson-ReLive-Edition-17.4.1-Release-Notes.aspx
Radeon Software Crimson ReLive Edition 17.4.1 Highlights
Support for the following display technologies:
- Support for Oculus' Asynchronous Spacewarp (ASW) on Radeon R9 Fury series, Radeon R9 390 series and Radeon R9 290 series graphics products. ASW compares previously rendered frames, detects the motion between them, and extrapolates the position of scene components to create a new synthetic frame. This technology helps avoid dropped frames and can provide an overall smoother VR experience on the Oculus Rift.
- Support for SteamVR Asynchronous Reprojection on Radeon RX 480 and Radeon RX 470 graphics products on Microsoft Windows 10. Asynchronous Reprojection reduces judder to provide an overall smoother and more comfortable VR experience on the HTC Vive.
- DP1.4 HBR3 Support
- 8K 60Hz dual cable support
- 8K 30Hz single cable support
Using the same design as React before it, React VR is a framework that allows developers to create VR experiences using only JavaScript. That means these apps can be hosted on the web and accessed without the need for seperate software.
to highlight some of the research into brain-computer interfaces going on at the world’s most far-reaching social network. While it’s still early days, Facebook wants to start solving some of the AR input problem today by using tech that will essentially read your mind.
This new VR app takes some of the best features of Facebook and brings them into your VR space. Spend time with friends and family like you’re really there, step inside 360 videos, draw and play with Touch, and more. The beta launches today for Rift
http://www.roadtovr.com/alien-blade-runner-director-ridley-scott-launches-vr-film-division/the division is in the midst of numerous VR projects, including a 360 immersive film campaign for Siemens, the forthcoming Alien: Covenant VR experience (to be co-executive produced by Ridley Scott himself), an episodic VR series called Blackbox in partnership with Endless VR, and a yet unannounced episodic VR documentary series directed by photographer Michael Muller.
Oh, and google earth vr finally works on rift!