Those annoyances aside, the immersion in general is excellent. The kinaesthetic nature of your interactions with the game make it feel very naturalistic, very rewarding, to play. Be that shooting weapons, grabbing robots off their feet, or grabbing bullets and rockets out of the sky. The fact that you’re pulling off Neo-esque manoeuvres and Batman-style takedowns is entertaining even after several hours, and it’s a credit to the team behind the game that you rarely fail to achieve what you want to: you grab what you intend to, where you intend to, when you intend to. In a game moving this quickly, that’s no mean feat.