It maybe just me but it looks incredibly cheaply and shoddily built, $600 for a loss
They don't even sit over the ear canal. Can they not be adjusted?
Those headphones look like junk. So erm, Vive it is.
A lot of thin/skinny looking parts, yep. Making something look robust that weighs next to nothing is difficult. The entire thing weighs ~450 grams, with a third of that weight being in the strap assembly.
Sorry, I wasn't clear. HD 800 (S) is huge, reaches as far forward as my cheekbone, so the visor (not "headset") will clash with the headphones, so HD 650 will be preferable as it's much shorter.So you just detach the Rift's headphones and use your HD800 instead?
I'm hoping the clamping force on mine will ease off - when new my face would become numbed after a few hours - it's better now, but still too much.edit: I've never worn the HD800, but whatever headphones you use you'll probably want to ensure that the clamping force against your head is sufficient to keep them in place. My HD600 and DT770pro are good for VR, most of my other ones are unusable (HD598, D2000, Grados, etc). If you're able to shake them out of place by mild headbanging, then they're probably going to annoy you in VR.
Heys its a reasonable middle ground.I'm very pleased with Oculus's decision here.
Sorry, I wasn't clear. HD 800 (S) is huge, reaches as far forward as my cheekbone, so the visor (not "headset") will clash with the headphones, so HD 650 will be preferable as it's much shorter.
So the Rift's headphones can be detached?
I'm hoping the clamping force on mine will ease off - when new my face would become numbed after a few hours - it's better now, but still too much.