Rift, Vive, and Virtual Reality

Discussion in 'VR and AR' started by idsn6, May 8, 2013.

  1. hughJ

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    Would definitely recommend getting an after market facial interface (or cover) that's washable or able to be wiped. Having 2 of them means you can leave one to dry properly for several days while you use the clean one. Having only one to wash and dry is a pain because anything other than bone dry is probably going to result in the lenses fogging up.
     
  2. Davros

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  3. hughJ

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    The original Rift technically uses USB2 for the HMD (I believe the "USB3" requirement is more to ensure its adequately powered, while the actual USB endpoint inside the HMD is USB2 that forks off to the IMU, sound DAC, etc). The cameras have modes that can use USB3.0 or USB2, where the USB2 mode is using some kind of jpeg compression for the image feed, while the USB3.0 mode is uncompressed. The USB3 requirements were probably the biggest technical hurdle of getting the Rift to work, as it has (or at least had) very strict needs for bandwidth and latency/timing. Trying to run everything through a single hub and to a single USB3 controller is probably a worst case scenario considering the general rule of thumb was to try and spread the USB3 power+traffic across several different controllers and avoid hubs altogether.

    edit: https://www.oculus.com/blog/oculus-roomscale-balancing-bandwidth-on-usb/
     
    #2023 hughJ, Dec 5, 2019
    Last edited: Dec 5, 2019
    swaaye likes this.
  4. manux

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    Try these vr videos. Sounds like you tried videos that were poorly made.



     
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  5. orangpelupa

    orangpelupa Elite Bug Hunter
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    Dunno with rift, I used a Quest.

    I'll try those tomorrow

    BTW what do you mean by no vr support? Simply play 2d on a big screen?
     
  6. hughJ

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    He doesn't know what he means, otherwise he wouldn't be asking you to do it.
     
  7. swaaye

    swaaye Entirely Suboptimal
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    The Reverb does have the digital IPD tuning in the Windows Mixed Reality settings. It's really hard to tell what feels best. I just leave it at around default (~63mm)

    I tried the Rift S for a day too and it no longer has the physical adjustment.

    I want something to come along with OLED panels at this resolution or better. The clarity of the Reverb is way better than the Rift S, but the contrast ratio is still pretty lame.
     
  8. manux

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    Digital ipd doesn't work great at extremes. If I remember right roughly 50% of people will have subpar quality when using rift s. With quest/original rift people left out is less than 10%.

    For me physical ipd adjustment is must. Software solution cannot compensate enough.
     
  9. Davros

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    I mean a game that doesnt have a vr option something that was made before vr was a thing
    quake 3, dues ex, return to castle wolfenstein, unreal tournament ect
     
  10. Davros

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    my mboard manual states
    2 x Etron EJ168 chips: Š - Up to 4 USB 3.0/2.0 ports (2 ports on the back panel, 2 ports available through the internal USB headers

    So I would need to buy a usb 3.0 backplate to keep each usb connection on a single etron controller
     
  11. hughJ

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    Those are very old USB3 controllers and may well not work properly with the Rift anyways. If your system is old enough that you don't have a proper Intel USB3 controller, then you'd be better off saving your money to invest in building a new computer in the future and forget about VR entirely. What are your hardware specs?
     
  12. orangpelupa

    orangpelupa Elite Bug Hunter
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    so playing normal 2D games on a big screen in VR? i dont want to do that, it was annoying in PSVR i suppose it will be annoying too in Quest. Watching 3D movie was awesome tho
     
  13. orangpelupa

    orangpelupa Elite Bug Hunter
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    apparently it doesnt have VR support, so im not gonna try it
     
  14. swaaye

    swaaye Entirely Suboptimal
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    How about Penumbra: Overture in VR? Frictional Games releases always do a lot of environment/object interaction and physics puzzles so it makes sense. I gave it a try. Works pretty well even with the Reverb. You can play it room-scale or stand in place and use the controllers to walk.
    https://rly.sexy/project/penumbra-vr

    And again with the VR immersion making simpler visuals feel strangely compelling once more. I almost tried to lean on a desk in-game as I was looking through its drawers. That was a close call lol.
     
    #2034 swaaye, Dec 6, 2019
    Last edited: Dec 6, 2019
  15. orangpelupa

    orangpelupa Elite Bug Hunter
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    Its a horror game. I can't do horror game. I don't want to get a heart attack (or run scared thru a window) and die.

    I'm a total wimp
     
  16. Silent_Buddha

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    Yeah, that's one of the major reasons among others why the Rift S isn't even on my radar. Thankfully the Oculus Quest has a physical IPD adjustment. If it represented a larger upgrade over the Oculus Rift, that I might have gotten one. But as it is, I'm waiting for it to go down in price.

    I really don't know why HP didn't put physical IPD adjustment on the Reverb considering it was designed mainly with the professional market in mind.

    Regards,
    SB
     
  17. swaaye

    swaaye Entirely Suboptimal
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    I figured out that my pupils are at about 64mm so apparently I'm just about right at the center of the bell curve on IPD. My gigantic head barely fits in these HMDs but the eyeballs are perfect. lol
     
  18. Davros

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    These other headsets like the hp reverb mentioned above
    are they all compatible with each other?
     
  19. Davros

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    why not? and why do i need "a proper intel controller" makes it sound like the etron isn't a real usb3 controller

    i5-2400, 8gb ram gtx970
     
    #2039 Davros, Dec 7, 2019
    Last edited: Dec 7, 2019
  20. hughJ

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    The Rift was picky with USB3 controllers. If the controller struggles to receive/send frame data from the sensors at short and reliable intervals the tracking can break. If you ran the old Rift compatibility app that checks against their whitelist of minimum spec hardware, you'd probably fail on USB3 and CPU. GPU would pass. Are you running Windows 10?
     
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