Magnum PI said:Shark Sandwich said:Why do people keep saying this? A console that is capable of HD output doesn't have to cost any more than one that is incapable of HD.
if course it has to:
* components that are able to output HD cost more
* you have to pay some royalties to who owns the IP
* if you want HD to be something else than a gimmick on your console, you'll need more fillrate so a more expensive GPU.. (like ERP said 720p need 300 % the fillrate of 480p..)
i don't think SD is a bottleneck.
mckmas8808 said:I have witnessed the worst debate in history. *shakes head* I thought this board was for the thoughtful and enlighted. Nintendo not having HD support only hurts them, it does not help at all. Comments like the following make no sense.
Shifty Geezer said:I'm talking about why AA's important now. Where before then did I say it's 'the be all and end all'? Um...I didn't
It only needs a little imagination to see AA is more important than HDR or other tricks.
Imagine GT4 as is on the PS2, only with added HDR. You'll have nicely lit pixels, but jaggy edges and shimmer and so forth.
Now imagine GT4 as is on the PS2 but with 16x supersampling. No jaggies, no shimmer. No matter how well lit a scene is, or how high quality the textures are, or how many polys you've got, if you've got jaggies and shimmer it's gonna look poor, especially stretched over a modern large-screen TV.
FF-X is a classic example of where jaggies and shimmer totally destroy the visuals, That game would look a lot more like a cartoon with decent AA, but as it is it's a series of stepped lines
Like I say, no matter how many other rendering features they have, even real-time raytracing, no antialiasing at SDTV is going to look very poor next to XB360 and PS3.which may not be a bad thing (tm). why don't we wait and see what _else_ do they have in their GPU sleeves before ctrying tears for the lack of HD?Saying 'no HDTV' suggests to me only minimal AA on SDTV
And if they have the power for AA, they have the power for HD, so not including it suggests to me IQ will suffer.
Its def not a good thing . However it may not be as bad as people make it out to be .Geeforcer said:I really don't see not having HD as a option can be construed as being a good thing, particularly for console that will hit the market a year and a half.
PC-Engine said:If the graphics are really good then it doesn't matter that it doesn't support HD.
Nintendo didn't use bump mapping either.. doesn't mean GC couldn't do bump mapping if a developer wanted to use it.
And if they have the power for AA, they have the power for HD, so not including it suggests to me IQ will suffer.
I think the point was that, when designing games for HD, you "need" to make higher-resolution textures and more detailed models. Nintendo is trying to keep the focus on making fun, simple games and keeping development costs low.
I know it's a lame reason to not even support HD, but I think this is Nintendo's idea.
It's the same philosophy Nintendo has had since the N64 days and even earlier.
Ozymandis said:Plus, we're talking about systems that will still be going in 2010/2011. A system that only support 480p at that point? Ewwww.
Magnum PI said:Ozymandis said:Plus, we're talking about systems that will still be going in 2010/2011. A system that only support 480p at that point? Ewwww.
2010/2011 revolution sales are not as important for nintendo as 2006 sales..
if sales projection happen to be true and a big part of household are HDTV equipped, the nintendo console after revolution will probably support it.
if sales projection happen to be true and a big part of household are HDTV equipped, the nintendo console after revolution will probably support it.
Nintendo's use of flash memory rather than a hard disk was very much intentional. The company believes that kids as young as five years old will use the Revolution and could damage a built-in hard disk. Additionally, Iwata points to longevity, reliability and cost as being part of the decision to go with flash.
Nuh! course not, just as 16 bit (Amiga etc) untextured vectors wouldn't be better than PS2 (jaggies and all) even at 1000x supersampling. It's a matter of tradeoffs. You get decent looking lighting and texturing, and decent IQ.darkblu said:Now imagine GT4 as is on the PS2 but with 16x supersampling. No jaggies, no shimmer. No matter how well lit a scene is, or how high quality the textures are, or how many polys you've got, if you've got jaggies and shimmer it's gonna look poor, especially stretched over a modern large-screen TV.
so what you're basically saying is that GT1 should look superb at an 4x4 higher res when compared to GT4?
No, AA gets rid of that. The argument with HD is that hardware that is capable of HD is capable of better AA by supersampling.sorry to disappoint you, but for every finite reslolution there exists content that will look jaggy and shimmering and moire and you-name-your-most-hateful-undersampling-artefact. you don't belive that HD will get you rid once and for all of those, do you?
True, but that's not as effective. Knowing the hardware is capable of HD would encourage me to hope to Rev support 2x SSAA on SDTV. But of course, as I said, maybe they have all the AA capabilites we could hope for and are just limiting output options. Nintendo have said 'you'll look at Rev's graphics and go Wow'. Unless they mean a 'Wow! I haven't seen those sorts of jaggies since FFX!' they're expecting the results to be impressivethe power to do HD equates to _SSAA_, not AA per say. for what it's worth, Revolution may have 16x MSAA at SD and still not be able to produce HD.
Nintendo have said 'you'll look at Rev's graphics and go Wow'. Unless they mean a 'Wow! I haven't seen those sorts of jaggies since FFX!' they're expecting the results to be impressive
Personally I'd rather see results than numbers. All the numbers in the world mean squat if what you actually see is pants. If I look at Revolution and go Wow! I'll be happy.mckmas8808 said:I'm sorry but I want to hear numbers. Saying people will go 'wow' is just kiddish. I said wow when I played God of War. I said wow when I played GT4. So whats their point. :?Nintendo have said 'you'll look at Rev's graphics and go Wow'. Unless they mean a 'Wow! I haven't seen those sorts of jaggies since FFX!' they're expecting the results to be impressive
Ozymandis said:I'm suprised anyone would defend this move, though. There are minimal reasons not to support HD, and plenty of reasons to do so.