report from event

Fred said:
'was that all rendered in real time an nv40?'

Sweeney said he was getting 2-5 fps or so, so I take it thats a yes.

I think he was talking about how many fps they got when they started the development. Perhaps on a NV3X ?

"The NV40 is the first videocard that's capable of running it at pretty decent framerates" which i'm guessing is more then 2-5.
 
Fred said:
'was that all rendered in real time an nv40?'

Sweeney said he was getting 2-5 fps or so, so I take it thats a yes.
wrong. He said the game was in development and previous cards they worked with were running at that speed. NV40 was around 10-15 FPS, if not more. Depends on character.
 
Thanks a lot Democoder for sharing this with us, and also to everyone hosting his files. Some very interesting and impressive stuff here!
 
Here is another mirror of the UE3 video.

Edit: sorry, had to remove link. Over 9GB in a couple of hours. :oops:
 
I guess news spreads fast when someone posts early.

At the top of their website
There are 14 registered and 2201 anonymous users currently online. Current bandwidth usage: 1937.03 kbit/s
 
Perhaps I interpreted him wrong, Bjorn is probably right. However, I don't see how other cards can run displacement mapping in real time, depending on the fall backs used, I don't think he was reffering to other cards.. -shrug-

Either way its impressive, its frankly beautiful.

As far as the Ray tracing refraction shader is concerned. I'm actually rather interested in the type of custom shader they coded for that effect.
Laa, do you have any good links discussing the method for the frame buffer distortion effect you were talking about.. I've googled for it, so far unsuccesfully.
 
Firstly, thanks for the round up and media from the event. Great stuff.

Secondly, thanks for the link to the review - much more impressive and readable than the HardOCP leak, and it shows some great speed improvements throughout. Shame they used Botmatch for UT though, because the 6800 looks to be hitting a CPU ceiling at every resolution (fps stays much the same, whereas the 9800 drops completely away).

Roll on B3D :)
 
What I found odd was a couple of times, the 6800's actually fps actually rose when going from lower-higher resolution.
 
However, I don't see how other cards can run displacement mapping in real time
that is because they aren't doing displacement maps. they are doing 'virtual displacement maps', which im guessing are some hack they developed to give the impression of displacement maps without having to calculate them.
 
UnrealEngine3 is doing "virtual displacement maps" (offset mapping) FarCry with SM3.0 patch is going real displacement mapping by sampling vertex textures and applying to pretesselated quads I think.
 
Very nice stuff, Thanks, DC.......

watching video.....

Did they say anything about cost, or availibility? Were you able to check out how much noise it made while enclosed in a case?
 
martrox said:
Very nice stuff, Thanks, DC.......

watching 2nd video.....

Did they say anything about cost, or availibility? Were you able to check out how much noise it made while enclosed in a case?

No, they didn't mention anything about cost, price, clock rate, etc. They only have the name there and the basic spec and picture of the 6800 and 6800 ultra.

All the demo system were pretty quiet from outside the case. Probably because the case fans presented. I actually tried to look into the empty slot under the agp to get a sense of the sound, it wasn't that noticeable with the noise from the case fans. I would say not louder than a standard 80mm case fans.
 
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