report from event

Discussion in 'Architecture and Products' started by DemoCoder, Apr 14, 2004.

  1. Bjorn

    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    1,775
    Likes Received:
    1
    Location:
    Luleå, Sweden
    I'm curious, when was the FP standard changed to FP32 as minimum for SM 3.0 ?

    Cause i thought that it was verified that it was FP24 .
     
  2. gunblade

    Newcomer

    Joined:
    Nov 16, 2002
    Messages:
    92
    Likes Received:
    2
    One of the demo system of MSI is using a 6800 but it had only one dvi(maybe because they don't use reference Dual dvi). Interesting thing about the card was that it used a dual slot cooling that exhausted the hot air to outside of the casing, pretty much like the 5950 ultra.
     
  3. xslynux

    Newcomer

    Joined:
    Apr 14, 2004
    Messages:
    4
    Likes Received:
    0
  4. Rican

    Newcomer

    Joined:
    Apr 14, 2004
    Messages:
    51
    Likes Received:
    0
    Location:
    Puerto Rico
    here is another review of the nv40 from fiingsquad found it at nvnews forum

    --------------------------------------------------------------------------------

    the 15,000 3dmark03 score was run at 800X600, instead of the default 1024 X 768. when run with the latter rez, it scores 12,000.

    edit-here's the link: http://www.firingsquad.com/hardware...ltra/page10.asp

    but anyway, DAMN, 6800ultra is fast!

    I must say, nvidia's done a good job with this card so far
     
  5. Bjorn

    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    1,775
    Likes Received:
    1
    Location:
    Luleå, Sweden
    Perhaps the "move" to IBM was a good one.
     
  6. xslynux

    Newcomer

    Joined:
    Apr 14, 2004
    Messages:
    4
    Likes Received:
    0
  7. DemoCoder

    Veteran

    Joined:
    Feb 9, 2002
    Messages:
    4,733
    Likes Received:
    81
    Location:
    California
    Its hard to hear sound, since there were so many people talking, huge crowd. I couldn't even talk on my cell phone.

    I think ATI is going to have an edge in AA still, but the lead will go down in future drivers I bet (I'm talking IQ), but ultimately, NVidia won't be able to match ATI's sparse 6x mode, and 4x will have a slight edge. Most people probably won't be able to notice except in zoomed shotties.

    Also, dynamic branches in shaders probably will have a penalty except in select cases (that is, only use them if you know what you are doing)

    But in general, I expect the cards to be much closer in IQ/Performance than last gen.

    Once thing I noticed with early previews is that most of the benchmarks seem to be CPU limited.

    Finally, some synethetic 3dmark03 fillrate numbers are going to lead some people to conclude NV40 has 8 pipes, not 16, but they will be wrong.

    NVidia's video acceleration rocks. I always thought I would put nothing less than an ATI AIW card in my HTPC, but their new 2d core makes it a no brainer now.
     
  8. SlmDnk

    Regular

    Joined:
    Feb 9, 2002
    Messages:
    704
    Likes Received:
    571
    Awesome stuff :shock:

    Is there a video of the SM3.0 Far Cry???
     
  9. Bambers

    Regular

    Joined:
    Mar 25, 2002
    Messages:
    781
    Likes Received:
    0
    Location:
    Bristol, UK
    http://www.jamesbambury.pwp.blueyonder.co.uk/unreal3_0002.wmv

    finally :lol:




    I am slighy disappointed on the AA, I wasn't expecting gamma correction but I was thinking that they may go for an 8x multisampling mode. Still 4x is finally rgaa and thats the most important issue.

    I'm now wondering if r420 will have the same angle dependant AF or not as r3xx.
     
  10. Arun

    Arun Unknown.
    Legend

    Joined:
    Aug 28, 2002
    Messages:
    5,023
    Likes Received:
    302
    Location:
    UK
    I'm surprised we didn't see NVIDIA's "Oh, oh, GC is bad! It's not really accurate! It's only a hack! Wait till our next gen to see the REAL thing" comedy yet - maybe they're reserving that for the R420 launch ;)

    Although I seriously don't see what you mean above - NVIDIA *does* support 8x MSAA in the NV40. BTW, does anyone know if 8x MSAA is RG or not? I've only seen 4x RGMSAA patterns in NVIDIA's docs right now, so that's kind of suspicious in my book, hehe.


    Uttar
     
  11. DemoCoder

    Veteran

    Joined:
    Feb 9, 2002
    Messages:
    4,733
    Likes Received:
    81
    Location:
    California
    No video of FarCry. My camcorder was low on battery so I saved it for Unreal3. I had no idea the FarCry SM3.0 demo would be so cool. Couldn't whip out the video camera in time to catch it.
     
  12. martrox

    martrox Old Fart
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    2,065
    Likes Received:
    16
    Location:
    Jacksonville, Florida USA
    Thanks, DC & Gunmetal......
    I'm very interested to see how much heat the 6800U dumped into the box.... although knowing that at least one manufacturer has a version that vents out the back is a very good thing...... well, not for me, I'm water cooled!

    Also glad to hear it's not exruciatingly loud - again, not a real problem for me.

    Color me impressed. I'd have no problem with an ultra in my gaming box. Now let's see what ATI has up their sleeve......

    One question (I think we all know the answer to this one :wink: ) notice that the synthetic benchmarks are way higher than ingame from the first reviews.

    Now, if the gamemakers would just let me increase the text size when going above 1024x768........ even on my 21" Trinitron I can't see so good! Age has it's drawbacks......
     
  13. Bambers

    Regular

    Joined:
    Mar 25, 2002
    Messages:
    781
    Likes Received:
    0
    Location:
    Bristol, UK

    I'd assumed from the hardocp shots leaked that the 8xAA was a mixed mode which is why it didn't have as good edge smoothing (for near horizontal/vertical anyway) as r360 6xAA.

    Would seem a bit odd to have a 8xMS and not have it as a sparse pattern after making 4x one. unless the grid they can position within the pixel is only 4x4.
     
  14. DemoCoder

    Veteran

    Joined:
    Feb 9, 2002
    Messages:
    4,733
    Likes Received:
    81
    Location:
    California
    I don't think >4x MSAA is supported. 8x and 16x modes of course are possible just like on NV30, but the result of RGMS + OGSS is likely to be better, so 8x (4xRG + 2xSS) might have better results than 8xS on NV3x. 4xRG + 4xSS would combine the best of both worlds of course, but with a massive hit, but on old games and a 256-512mb card, it would probably be playable. Any shader dependent game or new fillrate hungry game would probably not be a 16x candidate.
     
  15. MrGaribaldi

    Regular

    Joined:
    Nov 23, 2002
    Messages:
    611
    Likes Received:
    0
    Location:
    In transit
    Adding yet another mirror to the list
    http://sanbjoe.home.online.no/nv40/unreal3_0002.wmv

    And wow. That was impressive.

    So far it looks like nvidia has learned a thing or two from the NV30 debacle. If they're not adding cheats for the NV4x to the drivers I might even buy one.
     
  16. g__day

    Regular

    Joined:
    Jun 22, 2002
    Messages:
    580
    Likes Received:
    2
    Location:
    Sydney Australia
    xslynux

    The exceptionally low score on Aquamark3 for the 9800XT is because they didn't install the AGP northbridge chipset driver before they installed Directx 9.0b.

    If they were to do a

    1. Re-Install AGP chipset driver
    2. Re-install Directx 9.0b
    3. Re-install Catalyst 4.4

    You would expect a score around 50K or higher on that rig.

    My little 2.2GHz Athlon and 9800 Pro scores around 44.5K on Win2000 in AM3. A regular 5950U scores around 55K as it uses _pp to lower the workload alot relative to a 9800 Pro / XT chip - so don't be fooled into thinging its a straight apples vs apples comparision. The 5950U scores would be 40% lower it it were forced to use high precision mode like teh ATi cards.
     
  17. Arun

    Arun Unknown.
    Legend

    Joined:
    Aug 28, 2002
    Messages:
    5,023
    Likes Received:
    302
    Location:
    UK
    Around August, one of my ex-sources, now in another technology sector (which is, amusingly, twice as lucrative as the GPU one, looking at his new salary hehe) told me NV36 was the smoothest chip in all of NVIDIA's history. The tape-out went great, yields were pretty good, and they managed to beat ALL records when it comes to how little time they needed to get it up & running in Q3 debug (barely took them a few hours to get it running after they got the silicon back from IBM!!!)

    As to whether yields were good in the long run, and whether NV40 yields are good, I've got no clue, frankly.


    Uttar
     
  18. pharma

    Veteran

    Joined:
    Mar 29, 2004
    Messages:
    4,894
    Likes Received:
    4,548
    They've revised the price down to $500 -- from the conclusion:

    "If you can afford it, as suggested retail pricing is around $500, you’ve got yourself a graphics card that’ll chew up anything you throw at it with performance to spare." :wink:

    Pharma
     
  19. epicstruggle

    epicstruggle Passenger on Serenity
    Veteran

    Joined:
    Jul 24, 2002
    Messages:
    1,903
    Likes Received:
    45
    Location:
    Object in Space
    thanks for the heads up, 600 dollars would have made it a helluva expensive card. ;)
    later,
    epic
     
  20. digitalwanderer

    digitalwanderer Dangerously Mirthful
    Legend

    Joined:
    Feb 19, 2002
    Messages:
    18,992
    Likes Received:
    3,532
    Location:
    Winfield, IN USA
    $500 is still hella expensive for a card for some of us! ;)

    Thanks again DemoCoder for the excellent event coverage and goodies, it was faboo! Thanks to everyone for the mirrors and contributions to the thread, it was a great way to wake up and get right back into the swing of things.

    Now that I got me appetite all wetted, I'm gonna go read me a few of those reviews. 8)

    Sounds like the 6800U is delivering on a lot of nVidia's promises, this is going to be a fun match-up! :D
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...