Remote game services (OnLive, Gaikai, etc.)

OnLive could have made a good deal if they accepted one of the ~$500 million dollar buyouts they were offered instead of holding out for 1 Billion+.
 
I just got 10/1 mbit flatrate connection, and finally OnLive is fully working, without transmission problems, artifacting and data loss. Non twitchy games are totally playable, even though Im really far from UK servers.
 
It would be more than interesting if Sony manages to get some of their PS3 exclusives running on GaiKai, for a variety of reasons (among which several business related ones ;) ).
 
It would be more than interesting if Sony manages to get some of their PS3 exclusives running on GaiKai, for a variety of reasons (among which several business related ones ;) ).

Could they just build some type of Cell-based servers to run those games?
In any case if they put their first party software there, things are changing quite a bit.
 
Could they just build some type of Cell-based servers to run those games?
In any case if they put their first party software there, things are changing quite a bit.

Quite a radical market change indeed. I am really cuious to see what sony will do.
 
Quite a radical market change indeed. I am really cuious to see what sony will do.

warhawk style :)

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OnLive could have made a good deal if they accepted one of the ~$500 million dollar buyouts they were offered instead of holding out for 1 Billion+.
Well that statement only makes clear how out of whack CEO and executive boards can be...
 
I just got 10/1 mbit flatrate connection, and finally OnLive is fully working, without transmission problems, artifacting and data loss. Non twitchy games are totally playable, even though Im really far from UK servers.

I tried OnLive for the first time yesterday and was quite impressed actually. I've got a 30Mb connection and the gameplay was perfect 60fps silky smooth. There was input lag but only noticable because I was looking for it, it might be worse in an FPS though (I played Dirt 3 and Splintercell Conviction). It was also also very easy to use, quick to get into and seemed nicely fleshed out.

Image quality was of course abysmal and I've no idea if the games were being transmitted at max detail so this is no threat to dedicated hardware gaming yet, but I'm fairly sure my connection could handle a much cleaner image than what is being sent down so eventually I really can see this overtaking dedicated hardware altogether once everone has a decent enough connection.

The really great thing about it though is that you can play tons of game demos on there for free without having to download them first (many of which aren't available as downloadable demos on the PC anyway).
 
I wonder if the main purpose of buying the Gaikai tech is to basically turn every PS4 into a server. It's far more scalable than needing to build your own servers (though I'm sure they'll do that too for BC), but inevitably people will care more about PS4 games and that's a quick way to rollout that service. Want to play PS4 games on the road? Buy a PS4, hook it up to your Internet w/ decent upload speed, and play on your PSVita away from home!

960x540 w/ H.264 would only need 1-2 Mbps for good quality. Sounds good, no?
 
In the original Cell vision, Kutaragi wanted to build a global network of Cell nodes. If I remember correctly, they went ahead and built a peer-to-peer video delivery system (It ran some sort of Karaoke service in Japan). That's on top of exercises like Folding @ Home.

In the Gaikai world, I think Sony will want to turn every device into a Gaikai client eventually. For Gaikai server, I suspect they won't stop at PS4. Vaio, Bravia and high end Blu-ray players are all good candidates.


At some point, I'd love Sony to support mirroring from iOS and Android. I don't really want to start another desktop just for the game consoles. Already have tons of stuff set up nicely on iOS. If there's a way to mirror them to my PS4 "desktop", it would be great.
 
I wonder if the main purpose of buying the Gaikai tech is to basically turn every PS4 into a server. It's far more scalable than needing to build your own servers (though I'm sure they'll do that too for BC), but inevitably people will care more about PS4 games and that's a quick way to rollout that service. Want to play PS4 games on the road? Buy a PS4, hook it up to your Internet w/ decent upload speed, and play on your PSVita away from home!

960x540 w/ H.264 would only need 1-2 Mbps for good quality. Sounds good, no?

Sounds quite good, and internet accessible Remote Play has already been confirmed by Sony. However, I would argue they don't really need Gaikai tech for that (see current Remote Play which is internet accessible). What they need in order to do it properly (unlike current Remote Play, and more like Wii-U Off TV) is a host (PS4) with a hardware video encoder so that no additional resources are used to enable it, and a client (Vita) with a hardware video decoder to handle the encoded video (and a connection between the 2 to handle the data stream). Dave Perry, IIRC, mentioned that they "used Gaikai tech" for Remote Play at the reveal conference but I wonder what elements they actually used. Hopefully something to help them eliminate the UPnP/port forwarding requirements that Remote Play currently requires (when going over the internet). Could also be something to help mask the expected latency from a WiFi or WAN connection. It would be interesting to get more details on that, and more info about the encode/decode hardware (supported formats, capabilities, etc). Regardless, I seriously doubt the main reason behind their purchase of Gaikai is Internet Remote Play. They already have the key elements in place for that, me thinks.
 
Sounds quite good, and internet accessible Remote Play has already been confirmed by Sony. However, I would argue they don't really need Gaikai tech for that (see current Remote Play which is internet accessible). What they need in order to do it properly (unlike current Remote Play, and more like Wii-U Off TV) is a host (PS4) with a hardware video encoder so that no additional resources are used to enable it, and a client (Vita) with a hardware video decoder to handle the encoded video (and a connection between the 2 to handle the data stream). Dave Perry, IIRC, mentioned that they "used Gaikai tech" for Remote Play at the reveal conference but I wonder what elements they actually used. Hopefully something to help them eliminate the UPnP/port forwarding requirements that Remote Play currently requires (when going over the internet). Could also be something to help mask the expected latency from a WiFi or WAN connection. It would be interesting to get more details on that, and more info about the encode/decode hardware (supported formats, capabilities, etc). Regardless, I seriously doubt the main reason behind their purchase of Gaikai is Internet Remote Play. They already have the key elements in place for that, me thinks.

Maybe the GaiKai people know how to build a server architecture better than Sony does. I mean, downloading anything off of PSN is god awful. Digital distribution will never take off if it takes 6 hours to download and install a 15GB game which Steam can do in 45 minutes.
 
Maybe the GaiKai people know how to build a server architecture better than Sony does. I mean, downloading anything off of PSN is god awful. Digital distribution will never take off if it takes 6 hours to download and install a 15GB game which Steam can do in 45 minutes.

I'm sure Gaikai and Sony (including SOE) will have interesting infrastructure discussions,:D but what I was wondering about was specifically what elements of Gaikai went into Remote Play since it was mentioned as being used for that purpose at the conference.
 
Probably replace the entire RemotePlay software with Gaikai software stack (or hardware implementation if available). You can find a copy of RemotePlay client in the open source world.

I don't like the current RemotePlay pin number matching security mechanism. It is clumsy. If they can use PSN id, login will be "automatic".

For transparent tunneling across firewall, I think they will need an Internet app server to route the traffic (WebSocket ?).

If it's pure peer-to-peer like the current RemotePlay, then we (some of us) may have to open the ports manually.
 
Just tried my first taste of game stremaing, and I'm impressed! Running nVidia's Grid on a Shield Tablet connected to TV over HDMI with a DS3 attached. I fired up Pixel Junk Shooter and Borderlands 2 as games I've played on PS3. PJS lacked the smoothness of 60 fps, and was a bit laggy, but definitely playable. B2 looked better thanon PS3, much better IQ, and the compression artefacts were pretty minimal. Also have the option to render in 720p, 900p or 1080p for better framerate/resolution trade-offs. Again, some lag, but TBH I can't say it felt noticeably worse than the PS3 version. That's on a stable, low latency 13 Mbps connection.

If the internet develops to reduce latency, this seems a very feasible alternative indeed. It removes the need for different builds as you only need one game to run on the cloud. The only significant advantage I see for consoles is for fast paced, low latency games, plus maybe 60 fps, although better internet also solves that issue. I suppose pricing of the subscription is a concern as the cost to run can't be cheap. But then if the hardware needed to run it is cheap, that defers costs. What if PlayStation becomes PSNow, run on any device, even cheapo Android TV boxes? PS5 then doesn't cost $400+ to join plus $60 (?)pa. subscription + $70 a game, but $40 per month or whatever. Could be better value to subscribe. All depends on the price.
 
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