OnLive could have made a good deal if they accepted one of the ~$500 million dollar buyouts they were offered instead of holding out for 1 Billion+.
It would be more than interesting if Sony manages to get some of their PS3 exclusives running on GaiKai, for a variety of reasons (among which several business related ones ).
Could they just build some type of Cell-based servers to run those games?
In any case if they put their first party software there, things are changing quite a bit.
Quite a radical market change indeed. I am really cuious to see what sony will do.
Well that statement only makes clear how out of whack CEO and executive boards can be...OnLive could have made a good deal if they accepted one of the ~$500 million dollar buyouts they were offered instead of holding out for 1 Billion+.
I just got 10/1 mbit flatrate connection, and finally OnLive is fully working, without transmission problems, artifacting and data loss. Non twitchy games are totally playable, even though Im really far from UK servers.
I wonder if the main purpose of buying the Gaikai tech is to basically turn every PS4 into a server. It's far more scalable than needing to build your own servers (though I'm sure they'll do that too for BC), but inevitably people will care more about PS4 games and that's a quick way to rollout that service. Want to play PS4 games on the road? Buy a PS4, hook it up to your Internet w/ decent upload speed, and play on your PSVita away from home!
960x540 w/ H.264 would only need 1-2 Mbps for good quality. Sounds good, no?
Sounds quite good, and internet accessible Remote Play has already been confirmed by Sony. However, I would argue they don't really need Gaikai tech for that (see current Remote Play which is internet accessible). What they need in order to do it properly (unlike current Remote Play, and more like Wii-U Off TV) is a host (PS4) with a hardware video encoder so that no additional resources are used to enable it, and a client (Vita) with a hardware video decoder to handle the encoded video (and a connection between the 2 to handle the data stream). Dave Perry, IIRC, mentioned that they "used Gaikai tech" for Remote Play at the reveal conference but I wonder what elements they actually used. Hopefully something to help them eliminate the UPnP/port forwarding requirements that Remote Play currently requires (when going over the internet). Could also be something to help mask the expected latency from a WiFi or WAN connection. It would be interesting to get more details on that, and more info about the encode/decode hardware (supported formats, capabilities, etc). Regardless, I seriously doubt the main reason behind their purchase of Gaikai is Internet Remote Play. They already have the key elements in place for that, me thinks.
Maybe the GaiKai people know how to build a server architecture better than Sony does. I mean, downloading anything off of PSN is god awful. Digital distribution will never take off if it takes 6 hours to download and install a 15GB game which Steam can do in 45 minutes.
they showed halo 2 streaming to a windows phone in the past. So who knows