http://www.gamesindustry.biz/articl...-and-onlive-not-yet-appropriate-for-all-games
Games like AngryBird don't need real-time, high speed network. Should be good enough for many games.
InstantAction CEO Louis Castle has expressed concern that cloud gaming technologies such as OnLive and Gaikai may be too ambitious for current broadband audiences.
Speaking to GamesIndustry.biz in an interview published today, he felt that " Gaikai and OnLive are great technologies, but it's going to be a while before they're a good experience for everybody.
"It'll certainly be a long time, if ever, that they're appropriate for all games."
...
"I think that the idea that the network speeds are going up all the time and latency is going down... that's true on average, but the actual latency is getting worse and worse because there's more and more people online.
"Eventually, way down the road, everybody will have ubiquitous high speed connections and that's great. We're happy too, we just want to deliver our games to our customers."
Games like AngryBird don't need real-time, high speed network. Should be good enough for many games.