Heres my OnLive review with bandwidth tests and lossless screen shots if anyone is interested.
http://www.rage3d.com/board/showthread.php?t=33942872&page=7
http://www.rage3d.com/board/showthread.php?t=33942872&page=7
Heres my OnLive review with bandwidth tests and lossless screen shots if anyone is interested.
http://www.rage3d.com/board/showthread.php?t=33942872&page=7
Great pics. Would be nice to have the same views rendered on PC for direct comparision. We could create an actually quality metric that way (DigitalFoundry...).
This article has some comparisions.
http://techspotlight.net/news/graphics-comparison-onlive-games-vs-regular-pc-games
Hell yeah it works. The biggest issue I noticed for game play quality will be first person shooter mouse lag. Its like playing an online shooter between 180-220ms.
Let's start with the good news. In optimum conditions, OnLive lag is impressively low: much lower than we expected and definitely the most promising element of the whole system. If you can get OnLive running at a sustained 60FPS, we measure latency at nine frames, or 150ms. Bearing in mind that many console titles operate at 133ms locally, this is very impressive indeed.
Joystiq said:...as of right now, OnLive works.
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In my experience with the service -- on both coasts and three major US cities -- it was quick, responsive, and relatively free of bugs (though I did encounter a couple).
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That said, there are -- of course -- some downsides. First things first, the list of games available for purchase is ... underwhelming,
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What's most troubling is the outright inconsistency of offerings from game to game
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As it stands right now, the service is -- perhaps shockingly -- running as intended. OnLive still requires a faster than normal connection (regardless of what the folks from OnLive might tell you), and it requires a wired one at that, but it absolutely, unbelievably works. Notice I haven't mentioned issues with button lag? That's because I never encountered them. Not during a single game (even UE3). Again, I probably wouldn't suggest OnLive for twitch, competitive shooters, but it'll do just fine for pretty much everything else. And hey, being able to play PC games on my MacBook? That's pretty magical.
How about places like airports and hotels? You're waiting for your plane, have some time to kill, go to the internet kiosk and play a game for a while.
Well, seems to me Onlive has an obvious market...pretty much everybody with a non-gaming laptop (meaning like 95% of them). And laptops have sold more than desktops for years, so that market is growing.
Personally, I'd never go for it. Way too many compromises.
Also, seems they should offer the service free or cheap, and you only pay for the games.
I mean whats the real advantage of cloud gaming? Save on hardware costs via shared resources. So at some point to make it attractive, they need to pass that savings on to us.
Instead of a $300 console, charge $150 for 5 years of Onlive (or, $30 a year), or something like that, is what I mean. The games can be the same price on both.
So Ion vastly improves graphics performance and provides a boost to overall performance. But can an Ion netbook handle gaming? We ran the Far Cry 2 benchmark on the Mini 311, something we don’t even bother to do on other netbooks. With the resolution set to 1024 x 768, the machine averaged 12 frames per second. That’s 4 fps above the ultraportable average, and well above the ULV dual-core ASUS UL30 and Aspire Timeline 3810T (5 and 3 fps, respectively). It should be noted, though, that in order to get even those 12 fps, the effects had to be set to low; the benchmark wasn’t able to complete the test with eye candy turned up at its native resolution of 1366 x 768.
As with Far Cry 2, Call of Duty 4 showed the limits of Ion’s power; we averaged 11 fps (as measured by fraps) with the resolution at 1024 x 768. The cut scenes at the beginning of a level were jumpy and paused, and gameplay was choppy; we found it hard to aim accurately. When we set the resolution to 640 x 480, however, action was much more smooth, and we measured a frame rate of 24 fps.