I'm just waiting to see the inevitable Batman v Superman movie-game tie in. Maybe it will start a wave of good Superman games, like Asylum did for the Batman games? I'm hoping for too much, you say?
Sorta, if you wanna go back as far as the Super Nintendo Death & Return of Superman co-developed by Blizzard (yes of Warcraft fame) and Sunsoft.Has there ever been a good Superman game?
Sorta, if you wanna go back as far as the Super Nintendo Death & Return of Superman co-developed by Blizzard (yes of Warcraft fame) and Sunsoft.
.
That's my point.Has there ever been a good Superman game?
Superman Returns could have had potential, although I suppose DCUO would have been the culmination of that if they had the budget and time.Has there ever been a good Superman game?
An Superman origin story could be good. The early seasons of Smallville did a good take on the origin story with Clark having no powers then gradually developing his powers over time. The inFamous games also did the powering up story thing well. A character who is effectively immortal with no real weaknesses is tricky to do I'm gameplay terms without resorting to contrived stories. In Smallville kryptonite seemed to be more common than dirt, it was ridiculousWhile somehow stripping Supes of his powers or alternatively superpowering everyone else around him would be the obvious way out, it's also the same lazy way it's always been done and would result in just another typical game where you're essentially playing as yet another capable dude.
For Superman, the battle is mostly morale. Put him in situations that strain his psyche, making impossible choices and living/struggling with the consequences. Maybe replace the health bar with a morality bar?While somehow stripping Supes of his powers or alternatively superpowering everyone else around him would be the obvious way out, it's also the same lazy way it's always been done and would result in just another typical game where you're essentially playing as yet another capable dude. The dude would just happen to look like a comic book icon. Sort of defeats the whole purpose.
Expanded remit - what are the tropes of video games and how are they restricting game design? Superman gives as a great reference point as he nullifies one of the core principles, the ubiquitous Hit Point."How to make a decent Superman game" spin-off?
But that's making the content fit the tropes. Is it really a case that every game has to have a character who's health is gradually depleted to death for failure? I suppose that trope is genre specific as other genres have other objectives, such as puzzlers. So why not create the Superman game more like a puzzler? What actions and in which order to save the greatest number of people?Just by making Superman vulnerable, you would have a game that more resembles what we consider a 'normal' game at today's standards.
I think there is a way. Superman is no human. He is a god among us.I honestly don't think there's way to make good Superman game without doing some tropey nerfing that basically destroys the character. Actually I don't think there's been successful game (finacially successful) that features character with similar power levels. Maybe something like Asura's Wrath in end game would be closest (even that game sort of flopped). Superman might just be right in the end of power scale where you can still tell some kind of story (as in not altering reality or reconnect past and future events as you please). Maybe some kind of visual novel or choose your own adventure booklet in digital form would be only way to make it work in game form.