http://www.computerandvideogames.com/article.php?id=169116
Very short interview btw.
"Publishers are generally putting their money where the highest return is, and in the past that's been on consoles and I think that's still the case. So if you build the game that's a really super amazing high-end game, how do you make all the money you could make from that game, because it'll be too high end eventually to be on PS3 or Xbox 360"
Very short interview btw.