Recent Radeon X1K Memory Controller Improvements in OpenGL with AA

Discussion in 'Architecture and Products' started by Geo, Oct 13, 2005.

  1. Luminescent

    Veteran

    Joined:
    Aug 4, 2002
    Messages:
    1,036
    Likes Received:
    0
    Location:
    Miami, Fl
    I don't know, but after reading Dave's post above I felt there might be a restriction. I don't have an X1xx to verify this, though.
     
  2. ANova

    Veteran

    Joined:
    Apr 4, 2004
    Messages:
    2,226
    Likes Received:
    10
    It is in your best interest to leave cat AI enabled all the time as it can provide quite large performance boosts depending on the app without decreasing image quality. The option to turn it off is simply there for the sake of it.
     
  3. DegustatoR

    Veteran

    Joined:
    Mar 12, 2002
    Messages:
    3,244
    Likes Received:
    3,408
    What slider?
     
  4. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    11,716
    Likes Received:
    2,137
    Location:
    London
    Dunno - whatever it is that you use to set texture filtering quality to HQ.

    The performance hit from HQ is bound to be less than the performance hit of turning AI off.

    As far as I know I can't run CCC here on my Radeon 32MB SDR, so I dunno the exact procedure.

    Jawed
     
  5. Pete

    Pete Moderate Nuisance
    Moderator Legend

    Joined:
    Feb 7, 2002
    Messages:
    5,777
    Likes Received:
    1,814
    IIRC, the CP has sliders that go from 'Performance' to 'HQ' for both texture and MIP-map quality. ATT does, anyway. But does CatAI supercede other settings (namely, WRT trylinear, etc.)?

    ANova, is Humus' Doom 3 fix only enabled with CatAI? Just thinking of one example of an app-specific performance boost. I would think ATI's recently-found D3 AA perf. fix would be independent of CatAI--that is, not user-selectable--b/c it's a perf. win that (ostensibly) doesn't affect IQ. I mean, if CatAI is just for IQ-independent features, as Rys first said, it would seem stupid not to have it on all the time, as making it user-selectable would be akin to offering a "Slower and Dumber?" checkbox (like trying to enable AA with Halo or PoP). IMO, it makes sense to make it user-selectable only if it affects IQ, which is what I understood it to do (with CatAI High being [more] aggressive in toeing the optimization/IQ compromise line). End-users don't need more choices to make regarding tech they probably (don't care to) understand, especially if the choice is a no-brainer.
     
  6. Cowboy X

    Newcomer

    Joined:
    May 22, 2005
    Messages:
    206
    Likes Received:
    2
  7. Karma Police

    Regular

    Joined:
    Sep 2, 2004
    Messages:
    433
    Likes Received:
    6
    Location:
    192.168.2.1
    Amazing. Even though the real boosts are with 4xAA, it still looks lke ATi has finally gotten their OGL drivers up to parity.
     
  8. kemosabe

    Veteran

    Joined:
    Jun 19, 2003
    Messages:
    1,001
    Likes Received:
    16
    Location:
    Montreal, Canada
    :shock:

    This was a gem: "Unfortunately, ATI accidentally uploaded the wrong file to their support site initially. On Friday we contacted ATI and were able to determine that the file originally uploaded to the site, hotfix_xp-2k_dd_ccc_027483.exe, wasn’t the driver with the OpenGL performance enhancements." :roll:
     
    #208 kemosabe, Oct 22, 2005
    Last edited by a moderator: Oct 22, 2005
  9. Dave Baumann

    Dave Baumann Gamerscore Wh...
    Moderator Legend

    Joined:
    Jan 29, 2002
    Messages:
    14,090
    Likes Received:
    694
    Location:
    O Canada!
    Looking at Q4 and these performances I'm wondering if the game isn't quite Vertex limited.
     
  10. Moloch

    Moloch God of Wicked Games
    Veteran

    Joined:
    Jun 20, 2002
    Messages:
    2,981
    Likes Received:
    72
    Holy crap.
    Ati>nvidia in quake 4.
    Nice.

    Thats good for the XT(which it' superior memory bandwidth it should be expected that it win), even better for the XL(which doesn't hold a theoetically advantage to the 7800gt.)
    WIth fsaa, an XL is enough to match a gtx:smile:

    Now we wait for nvidia's reaction.
     
    #210 Moloch, Oct 22, 2005
    Last edited by a moderator: Oct 22, 2005
  11. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
  12. kemosabe

    Veteran

    Joined:
    Jun 19, 2003
    Messages:
    1,001
    Likes Received:
    16
    Location:
    Montreal, Canada
    Correct, it appears they calculated all the percentages using the final (higher) fps number as the denominator rather than the original result. :lol:

    Edit: sent Brandon an email to suggest correction, even though we all get the picture.
     
    #212 kemosabe, Oct 22, 2005
    Last edited by a moderator: Oct 22, 2005
  13. Mark

    Mark aka Ratchet
    Regular

    Joined:
    Apr 12, 2002
    Messages:
    604
    Likes Received:
    33
    Location:
    Newfoundland, Canada
    Am I reading that correctly, that the Q4 results are improved (dramatically) even without AA applied?
     
  14. Rys

    Rys Graphics @ AMD
    Moderator Veteran Alpha

    Joined:
    Oct 9, 2003
    Messages:
    4,182
    Likes Received:
    1,579
    Location:
    Beyond3D HQ
    You certainly are. I'll try and duplicate his results later on. Wavey (and anyone else with the hardware), are you seeing the same?
     
  15. Mark

    Mark aka Ratchet
    Regular

    Joined:
    Apr 12, 2002
    Messages:
    604
    Likes Received:
    33
    Location:
    Newfoundland, Canada
    I have the hardware but not the game (yet). I'll check Doom3 when I get this other stuff done though.
     
  16. mjtdevries

    Newcomer

    Joined:
    Mar 25, 2004
    Messages:
    178
    Likes Received:
    1
    Location:
    Netherlands
    Maybe because they tested noAA/8xAF instead of noAA/noAF as other sites usually do?

    normally I hate it when sites test without AF since nobody will ever play a game that way, but this time it might be interesting to see where the performance gains come from.


    On a side note, I wonder how many sites will not use the patch because they refuse to turn AI on?
     
  17. oeLangOetan

    Newcomer

    Joined:
    Nov 13, 2003
    Messages:
    76
    Likes Received:
    0
    I think Doom3 always runs with 8xAF if the high quality mode is selected
     
  18. ultragpu

    Banned

    Joined:
    Apr 21, 2004
    Messages:
    6,242
    Likes Received:
    2,306
    Location:
    Australia
    just wondering how nvidia is respinding to all these. is anyone interviewing them? it seems to be quite significant to nvidia that they just lost a major advantage in their product.
     
  19. erick

    Banned

    Joined:
    May 18, 2004
    Messages:
    118
    Likes Received:
    1
    Location:
    Estonia, Tartu
    The list of games that are dominated by the 7800-series gets shortened by A LOT if these performance gains reflect in other Open GL titles as well...

    Edited
     
    #219 erick, Oct 23, 2005
    Last edited by a moderator: Oct 23, 2005
  20. Dave Baumann

    Dave Baumann Gamerscore Wh...
    Moderator Legend

    Joined:
    Jan 29, 2002
    Messages:
    14,090
    Likes Received:
    694
    Location:
    O Canada!
    Where is everyone getting the notion that AI is in use?
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...