Hello,
realtime raytracing / global illumination was recently discussed here
http://www.beyond3d.com/forum/showthread.php?t=36792 (CUDA)
http://www.beyond3d.com/forum/showthread.php?t=36977 (what to do w/ 1TFLOP)
I promised to contribute soon and here it is, Lightsprint Demo
download: http://dee.cz/lightsprint/LightsprintDemo1.1.exe
web: http://lightsprint.com
It is realtime global illumination in unmodified game levels, without precalculations, user controls characters, light and it's even possible to load custom scenes (Quake 3 .bsp or .3ds).
Work is split between GPU and CPU, GPU does primary rays (rasterization), CPU adds indirect rays and filters results. Results are cached between frames, so when light stops moving, load decreases.
The demo supports GeForce 6xxx/7xxx/8xxx and Radeon 9500-9800/Xxxx/X1xxx with updated drivers.
EDIT: Windows XP are supported, Vista not yet.
Screenshots from the demo:
Stepan
realtime raytracing / global illumination was recently discussed here
http://www.beyond3d.com/forum/showthread.php?t=36792 (CUDA)
http://www.beyond3d.com/forum/showthread.php?t=36977 (what to do w/ 1TFLOP)
I promised to contribute soon and here it is, Lightsprint Demo
download: http://dee.cz/lightsprint/LightsprintDemo1.1.exe
web: http://lightsprint.com
It is realtime global illumination in unmodified game levels, without precalculations, user controls characters, light and it's even possible to load custom scenes (Quake 3 .bsp or .3ds).
Work is split between GPU and CPU, GPU does primary rays (rasterization), CPU adds indirect rays and filters results. Results are cached between frames, so when light stops moving, load decreases.
The demo supports GeForce 6xxx/7xxx/8xxx and Radeon 9500-9800/Xxxx/X1xxx with updated drivers.
EDIT: Windows XP are supported, Vista not yet.
Screenshots from the demo:
Stepan
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