Real time Pixar graphics

Didn't Jobs showed real time version of Luxo, Jr several years ago during some Mac event ? Even though its probably not as good as 1986 version, I think it should look pretty good.

Was that the "lamp" demo showed when they unveiled the Gforce3? That was in march 2001 I think. If so then it was running on a Gforce3. Probably downgraded a bit, or a lot I dunno.
 
Gubbi said:
Wasn't the renderfarm sponsored by SUN? If it was I have a hard time believing they had HyperSparcs in them. HyperSparc was Ross' competing CPU, and usually sold as a two cpu module with level 2 cache on it. They are more likely to have had SuperSparc CPUs in them (also as an upgrade). SuperSparcs were about half the speed of HyperSparc (40-50 MHz 3-way superscalar vs. 80-100 MHz 2-way superscalar).

The systems were HS22MP and HS14MP SS20s using dual 125 MHz HyperSPARCs (256KB L2) and quad 100 MHz (also 256 KB L2) HyperSPARCs, respectively. These systems were shipped and supported by Sun. Eventually, both Sun and Fujitsu moved on to their own 64-bit SPARCs and the HyperSPARC fell to the wayside.
 
It's a stupid comparison, because it's not Apples to Apples. They have to render at insane resolutions for film standards, they don't use hacks and shortcuts, which real-time 3D graphics often do.

We already have demos that absolutely obliterate the Luxo demo, I don't know what he's talking about. Next gen consoles are going to look stunning and rival pre-rendered stuff for sure.
 
mech said:
It's a stupid comparison, because it's not Apples to Apples. They have to render at insane resolutions for film standards, they don't use hacks and shortcuts, which real-time 3D graphics often do.

We already have demos that absolutely obliterate the Luxo demo, I don't know what he's talking about. Next gen consoles are going to look stunning and rival pre-rendered stuff for sure.
I'm sorry can u point me to a demo in real time that obliterates the Luxo demo ?
 
it's true, Luxo Jr. demo was re-created so to the human eye it looks the same. I'm sure they took alot of shortcuts so it wouldn't require near the same amount of computational resources. but then, that's what real-time rendering is all about. if the result is the same, what does it matter what math you used to get the result?
 
Josiah said:
it's true, Luxo Jr. demo was re-created so to the human eye it looks the same. I'm sure they took alot of shortcuts so it wouldn't require near the same amount of computational resources. but then, that's what real-time rendering is all about. if the result is the same, what does it matter what math you used to get the result?

*insert lame NVIDIA cheating joke here*

Sorry, couldn't resist :LOL:
 
First your making up pipe dreams. The ps3 will not have a sustianed tflop raiting of more than 1tflop. Secondly I don't think many of u under stood what the first post was talking about .

yes agreed. PS3 will probably have a sustained / realworld rating of several hundred gflops. even if it has a peak / theoretical rating of 1 tflop.


As for Toy Story in realtime, without reduced quality. MAYBE on PS4-XBox3.

And if we are lucky, maybe 10% quality/complexity on PS3-Xbox2.

Next gen consoles are going to look stunning and rival pre-rendered stuff for sure.

Why don't people think about the lowest end CG that there is, like CG of old television shows, commercials and videogame cut scenes. not films.
 
By the way, the R300 / Radeon 9700 real-time demo of the Animusic CG is pretty amazing. it was reduced in quality of course, as every adaption of prerendered CG into realtime is, but it was damn good. the next Nintendo and next Xbox will blow R300 / Radeon 9700 out of the freaking water, And while the realtime possibility WILL be amazing on those consoles, dont expect anywhere near film quality CG. realtime graphics will still have many orders of magnitude of improvement to go, even after 2006. at least 3-4 more consoles cycles beyond the upcoming consoles.
 
Josiah said:
it's true, Luxo Jr. demo was re-created so to the human eye it looks the same. I'm sure they took alot of shortcuts so it wouldn't require near the same amount of computational resources. but then, that's what real-time rendering is all about. if the result is the same, what does it matter what math you used to get the result?
Can u post links and info on this .
 
jvd said:
mech said:
It's a stupid comparison, because it's not Apples to Apples. They have to render at insane resolutions for film standards, they don't use hacks and shortcuts, which real-time 3D graphics often do.

We already have demos that absolutely obliterate the Luxo demo, I don't know what he's talking about. Next gen consoles are going to look stunning and rival pre-rendered stuff for sure.
I'm sorry can u point me to a demo in real time that obliterates the Luxo demo ?

Are you kidding? A demo that outdoes this? It's not exactly earth-shattering.

Luxo.jpg


By the way, the R300 / Radeon 9700 real-time demo of the Animusic CG is pretty amazing. it was reduced in quality of course, as every adaption of prerendered CG into realtime is, but it was damn good. the next Nintendo and next Xbox will blow R300 / Radeon 9700 out of the freaking water, And while the realtime possibility WILL be amazing on those consoles, dont expect anywhere near film quality CG. realtime graphics will still have many orders of magnitude of improvement to go, even after 2006. at least 3-4 more consoles cycles beyond the upcoming consoles

There you go, there's a good example. Looks awesome. Seen it?

The thing is, of course we can't do it IDENTICALLY - but we can make it so that it looks identical.

It's like having a cry because DVD isn't nearly as high quality as 35mm film - of COURSE it isn't, but it still looks great doesn't it? Still looks comparable, or even as good as at the movies right? Even though it's completely technically inferior?

Some of the stuff in Doom 3 outdoes rendered mid-to-late-90s TV programs easily.
 
Some of the stuff in Doom 3 outdoes rendered mid-to-late-90s TV programs easily

Only if you don't count filtering and AA in acount.Without AA doom3 is jaggy fest.And AA kills the engine
 
mech said:
jvd said:
mech said:
It's a stupid comparison, because it's not Apples to Apples. They have to render at insane resolutions for film standards, they don't use hacks and shortcuts, which real-time 3D graphics often do.

We already have demos that absolutely obliterate the Luxo demo, I don't know what he's talking about. Next gen consoles are going to look stunning and rival pre-rendered stuff for sure.
I'm sorry can u point me to a demo in real time that obliterates the Luxo demo ?

Are you kidding? A demo that outdoes this? It's not exactly earth-shattering.

Luxo.jpg


By the way, the R300 / Radeon 9700 real-time demo of the Animusic CG is pretty amazing. it was reduced in quality of course, as every adaption of prerendered CG into realtime is, but it was damn good. the next Nintendo and next Xbox will blow R300 / Radeon 9700 out of the freaking water, And while the realtime possibility WILL be amazing on those consoles, dont expect anywhere near film quality CG. realtime graphics will still have many orders of magnitude of improvement to go, even after 2006. at least 3-4 more consoles cycles beyond the upcoming consoles

There you go, there's a good example. Looks awesome. Seen it?

The thing is, of course we can't do it IDENTICALLY - but we can make it so that it looks identical.

It's like having a cry because DVD isn't nearly as high quality as 35mm film - of COURSE it isn't, but it still looks great doesn't it? Still looks comparable, or even as good as at the movies right? Even though it's completely technically inferior?

Some of the stuff in Doom 3 outdoes rendered mid-to-late-90s TV programs easily.
So you have no proof that this demo was done ?
 
"There you go, there's a good example. Looks awesome. Seen it?"

I've seen MPEGs of both the original CG and the realtime demo running on R300. while the CG looked better, the realtime version was more than decent. it was exellent!


"The thing is, of course we can't do it IDENTICALLY - but we can make it so that it looks identical."

yes, agreed.


"It's like having a cry because DVD isn't nearly as high quality as 35mm film - of COURSE it isn't, but it still looks great doesn't it? Still looks comparable, or even as good as at the movies right? Even though it's completely technically inferior? "

Absolutely agreed. I would say that PCs and consoles of 2005-2006 will rival 5-10 year old lowend CG. perhaps if we are really lucky, consoles and PCs of 2010-2011 will rival 1990s movie CG, at least in looking comparable.


"Some of the stuff in Doom 3 outdoes rendered mid-to-late-90s TV programs easily."

Yeah pretty much. When I saw those Doom 3 clips on television last year, from E3 2002, I thought, whoa that looks like CG from old television shows.
 
For next gen, I say FF8 CG quality in realtime, maybe less AA/AF, but higher resolution(PSX was running 320x240 iirc) and more details onscreen.
 
pcostabel said:
Once you abandon the
hardware rendering route, you can achieve GC quality as long as you have enough FLOPS. Of course, depending on what you are rendering, the framerate will vary. A photorealistic ball in an environment with a single light could be probably software rendered with today hardware, while scenes with hundred of characters and huge environments will be out of reach for the foreseable future. I think the superiority of the PS3 architecture is in the scalability of Cell: I expect that PS3 game will run on PS4 with a huge quality improvement. When you use procedural textures
like RenderMan shaders, you can dial up the quality without need to change your data. Same thing for modeling with NURBS as opposed to polys: you can generate higher quality images from the same dataset.
I expect PS3 games will have a quality setting that let you trade framerate for IQ: eventually, if the grid computing model becomes reality, you will be able to use the computing power to improve the quality of existing games. So the question will not be whether PS3 can render Toy Story graphics, but what Cell server will have enough available power and how much it will cost you.

Very interesting, nice post. :)
 
For next gen, I say FF8 CG quality in realtime, maybe less AA/AF, but higher resolution(PSX was running 320x240 iirc) and more details onscreen.

I would hope for FF8 CG quality in realtime with similar quality & quantity AA / Filtering. but we'll see.
 
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