jvd said:
mech said:
It's a stupid comparison, because it's not Apples to Apples. They have to render at insane resolutions for film standards, they don't use hacks and shortcuts, which real-time 3D graphics often do.
We already have demos that absolutely obliterate the Luxo demo, I don't know what he's talking about. Next gen consoles are going to look stunning and rival pre-rendered stuff for sure.
I'm sorry can u point me to a demo in real time that obliterates the Luxo demo ?
Are you kidding? A demo that outdoes this? It's not exactly earth-shattering.
By the way, the R300 / Radeon 9700 real-time demo of the Animusic CG is pretty amazing. it was reduced in quality of course, as every adaption of prerendered CG into realtime is, but it was damn good. the next Nintendo and next Xbox will blow R300 / Radeon 9700 out of the freaking water, And while the realtime possibility WILL be amazing on those consoles, dont expect anywhere near film quality CG. realtime graphics will still have many orders of magnitude of improvement to go, even after 2006. at least 3-4 more consoles cycles beyond the upcoming consoles
There you go, there's a good example. Looks awesome. Seen it?
The thing is, of course we can't do it IDENTICALLY - but we can make it so that it looks identical.
It's like having a cry because DVD isn't nearly as high quality as 35mm film - of COURSE it isn't, but it still looks great doesn't it? Still looks comparable, or even as good as at the movies right? Even though it's completely technically inferior?
Some of the stuff in Doom 3 outdoes rendered mid-to-late-90s TV programs easily.