Real time Pixar graphics

First your making up pipe dreams. The ps3 will not have a sustianed tflop raiting of more than 1tflop. Secondly I don't think many of u under stood what the first post was talking about .
 
First your making up pipe dreams. The ps3 will not have a sustianed tflop raiting of more than 1tflop.
hmmm... for that we've got to wait and see

Secondly I don't think many of u under stood what the first post was talking about .

What those comments? the guy is in denial!!! Look if this gen. of consoles does not achieve it(do to say subpar perf.), next gen will surely achieve it... that would be 2010... if those don't than surely the next batch will achieve it by 2015... if not then by 2020...

Could be 10000000s of times faster than that renderfarm by then if things don't slow down.
 
zidane1strife said:
First your making up pipe dreams. The ps3 will not have a sustianed tflop raiting of more than 1tflop.
hmmm... for that we've got to wait and see

Secondly I don't think many of u under stood what the first post was talking about .

What those comments? the guy is in denial!!! Look if this gen. of consoles does not achieve it(do to say subpar perf.), next gen will surely achieve it... that would be 2010... if those don't than surely the next batch will achieve it by 2015... if not then by 2020...

Could be 10000000s of times faster than that renderfarm by then if things don't slow down.
The fact is mabye next gen we will get toy story graphics. Mabye the gen after. But then how about toy story 2 which improved vastly on toy story 1. How about shrek/monster inc quality which is as far beyond toy story as the ps3 will be beyond the nes. There will never be a time when real time will beat or meet with the top of the line render farms. Once gpus are usefull enough they will be used in render farms and instead of 1 or 2 they will have hundreds. As soon a cpu will hit 1 tflop the render farms will have hundreds of that 1 tflop chip if not faster since the render farms costs millions not hundreds of dollars like consoles. So his point is very true that no single processer can do that in real time. I will take it even further that no cpu and gpu can do it in real time.
 
Well, that is true, but nigh photorealism will be achieved next gen, say GT5... that will most certainly be nigh photo... and the physics will also impress.
 
zidane1strife said:
Well, that is true, but nigh photorealism will be achieved next gen, say GT5... that will most certainly be nigh photo... and the physics will also impress.
I'm sorry but i doubt it . people are asking if gta 4 looks real life and it is no where close to being real life. when the new systems come out we will laugh at the games we thought had great graphics. And when the systems after that come out we will laugh at how we though the ps3 gen had games that looked real.
 
Looking at GT3 replays, there are times when I and several family members glanced at the screen and for a second confused it for real. This is until you look further into it.

Funny, never before have I or anyone I know mistaked GT2 for being real in a replay.

Next gen a top calibur racing game will basically look photorealistic. Dare I say GT5 will look photorealistic, the cars will, the enviornments pretty close.
 
Paul said:
Looking at GT3 replays, there are times when I and several family members glanced at the screen and for a second confused it for real. This is until you look further into it.

Funny, never before have I or anyone I know mistaked GT2 for being real in a replay.

Next gen a top calibur racing game will basically look photorealistic. Dare I say GT5 will look photorealistic.
And yet I'm sorry but it wont . The detail will not be there. I know no one that will look at gt 3 and be like oh look real life. No they say oh nice game .
 
The people your talking about already know it's a game.

GT3 in replays has near photorealistic visuals, your the *only* person I have come across that has said otherwise. I've seen people confuse the cars for real.


_1449175_grand_t300.jpg


Show that picture to people, they will confuse it at first glance to look real until it's looked upon further.
 
Paul said:
The people your talking about already know it's a game.

GT3 in replays has near photorealistic visuals, your the *only* person I have come across that has said otherwise. I've seen people confuse the cars for real.


_1449175_grand_t300.jpg


Show that picture to people, they will confuse it at first glance to look real until it's looked upon further.
Yea show them video of it and they will know quickly its fake. Btw i highly doubt my uncle plays many video games. As a mater of fact the only game he plays is civ 1. Mabye I'm just the first person not looking at it through rose colored glasses. I tried not to comment in the thread about because i'd be hung for not agreeing .
 
You saw the GT4 vs reality pictures? Enough said. There was not really a huge difference between most of the pictures.

Are you telling me a PS3 wouldn't be able to pick up and render this difference? Here's a hint, you had to stare in many cases to see that the reality picture looked more real.
 
Paul said:
You saw the GT4 vs reality pictures? Enough said. There was not really a huge difference between most of the pictures.

Are you telling me a PS3 wouldn't be able to pick up and render this difference? Here's a hint, you had to stare in many cases to see that the reality picture looked more real.
Yes I've seen the gt4 vs reality pictures and I don't know what your looking at but there is a huge diffrence and it will become much more clear once you see moving footage. I can make any tiny ass pic look good . Blow it up on a 640x480 display and it will look like crap quickly. I believe ps3 will render a better picture. But no where near photo realistic .

Sorry about the spelling. I'm off to see underworld. Have a date so I have to shower and shave and not be a goof .
 
IMO and the opinion of just about all of the people that have seen a replay going at my house, GT3 replays are near real.

Oh and don't forget the rubber.
 
And yet I'm sorry but it wont . The detail will not be there. I know no one that will look at gt 3 and be like oh look real life. No they say oh nice game .

You'd be surprised. In July of 2001 I brought my newly purchased PS2 along with GT3 to my friend's house. Hooked it up and turned it on and then we were flipping the channels to find the one which corresponds to the input I was using for my PS2. When I finally found it, the guy's reaction was something like "hey leave it there! I wanna see this", not realizing it was the game. Then I told him it was and he just couldn't believe it. Granted the guy doesn't know much about videogames and his crappy TV made the picture quality terrible (making real life footage and VG graphics that much harder to differenciate) but still, at first he didn't realize it was a game.

I was surprised because I can clearly see the difference. But I don't think it's too far fetched to think that GT5 on PS3 will look very close to real life.
 
Paul said:
This reminds me.

ps3_GT_diagram.jpg

That third one looks worse than the PS2 one.

On the subject of photorealism, I have no doubt that in a couple of generations we will be able to have a real time RenderMan renderer.
The PS3 seems to be designed to perform software shading, and the PS4
will most likely be just a PS3 with more/faster Cells. Once you abandon the
hardware rendering route, you can achieve GC quality as long as you have enough FLOPS. Of course, depending on what you are rendering, the framerate will vary. A photorealistic ball in an environment with a single light could be probably software rendered with today hardware, while scenes with hundred of characters and huge environments will be out of reach for the foreseable future. I think the superiority of the PS3 architecture is in the scalability of Cell: I expect that PS3 game will run on PS4 with a huge quality improvement. When you use procedural textures
like RenderMan shaders, you can dial up the quality without need to change your data. Same thing for modeling with NURBS as opposed to polys: you can generate higher quality images from the same dataset.
I expect PS3 games will have a quality setting that let you trade framerate for IQ: eventually, if the grid computing model becomes reality, you will be able to use the computing power to improve the quality of existing games. So the question will not be whether PS3 can render Toy Story graphics, but what Cell server will have enough available power and how much it will cost you.
 
Try posting them all at 640x480 and u will see the diffrence. Btw don't go see underworld it was so bad. It was just a horrible date.
 
Reality Check Squared: Luxo, Jr. was rendered 1986. Add 15 years = 2001. Oops, nobody could do Luxo, Jr in real time in 2001, and still nobody has done so in 2003.

Didn't Jobs showed real time version of Luxo, Jr several years ago during some Mac event ? Even though its probably not as good as 1986 version, I think it should look pretty good.
 
Back
Top