PC-Engine said:
I've already made my point clear. NEC or Hitachi can make a cpu just as capable as CELL, but they don't NEED to.
If they could or not is totally outside the scope of this discussion. Hell, Motorola or Texas Instruments or any number of other manufacturers
could make a 1Tflop single-chip processor, except that's
irrelevant, for starters none of these guys are confirmed as designers of a next-gen console CPU. Second, I don't see your point at all really because nobody here's arguing that only Sony & co is capable of making 1Tflop chips, I don't understand where the hell that came from. It's probably deadmeat's fault.
Heck I didn't even need to bring up NEC's proof of concept because their previous single chip GFLOP cpus already beat the EE that came out AFTER it.
Except, it's integer. Except, it's 8-bit. Except, it's USELESS as a gaming device, and hence don't beat EE at all. EE will PULVERIZE that thing in a real-world gaming situation, emulating fp is dead slow with integer, and emulating higher bit ranges than what the chip's got in hardware makes it slower still.
If they beat the EE before why wouldn't they be able to beat EE3/CELL?
Like said before: lemme know when media says NEC is making a single-chip 1Tflop CPU, until then you better pipe down coz you sound like a g-d f*nboy. Wether they COULD and wether they actually ARE are still two entirely different things. We're not interested in what a company CAN do, but what they actually ARE doing.
Down playing the competition with only a patent to stand on is rather stupid don't you think?
1: Stop putting words in my mouth, you sound like a f*nboy when you do that. Nobody's saying anything like that! 2: You're not seriously suggesting Cell only exists as a patent? If so, why are they building silicon fabs to manufacture the thing, wouldn't printing presses be more suitable for the Oita #2 building, not to mention much cheaper?
Do you even read??? Do you know what the definition of concept is??? Do things change from concept to final product???
Yes I read, but do you even
understand? You have a concept that isn't anything like what can be used in a games console! A massive SIMD array for 128-bit FP is massively more dense in transistors compared to your concept. They aren't *anything* alike! It's not just a matter of, oh we'll just make it 16x wider and 20x faster and make it do FP instead of INT, it's a question of TOTAL FROM THE GROUND-UP REDESIGN here!
Do you get it? They'd be NOTHING alike! Your "concept" isn't worth the silicon it's lithographed on when it comes as a concept for a games console CPU. You're comparing a two-stroke motorcycle motor to an afterburning turbofan engine. They got nothing in common other than propelling things forwards, and one is certainly NOT proof of concept for the other.
So can you explain what the difference is in transistor count between units that CAN run game code???
Well, PS2 vector units run game code. They occupy at minimum on the order of many hundreds of thousands of transistors.
So how does EE function with it's TINY memory??? Doesn't it have 9 FPUs to feed???
DUH! Because EE's designed for streaming data through it!
So the EE cost $10 at
launch???
Your f*nboyish tendencies shine through again, where did I say it cost $10 at launch or even now? Entire console cost was a few hundred $ on the CONSUMER end, stores bought them for less still of course, no matter what the chip cost Sony to manufacture initially.
They knew of course they weren't just going to manufacture a few tens of thousands of chips, so what they took on the chin initially they started making back quite a while ago.
Can you find a single-chip CPU, or indeed a whole computer system that gave you more float performance for less money than EE/PS2?
*G*