G Gitaroo Veteran May 29, 2009 #1 http://game.watch.impress.co.jp/docs/series/3dcg/20090529_170470.html all in JP, if anyone can translate.
http://game.watch.impress.co.jp/docs/series/3dcg/20090529_170470.html all in JP, if anyone can translate.
T TheWretched Regular May 29, 2009 #2 Well, using Google-fish, I can see... 180 - 200MB textures 15000 polygons per player character Lights are "sprite based", lense flare, DOF 3 LOD Layers are 500, 2000 and 4000 Different joints also, 35, 57, 91 accordingly Havok 5.5 Didn't change much from Lost Planet RGB:888 RGB-7e3 on 360 (?) Pseudo HDR Like Half Life 2 FP16 on PS3 No MSAA possible It's quite confusing to read it googlified^^ (not finished)
Well, using Google-fish, I can see... 180 - 200MB textures 15000 polygons per player character Lights are "sprite based", lense flare, DOF 3 LOD Layers are 500, 2000 and 4000 Different joints also, 35, 57, 91 accordingly Havok 5.5 Didn't change much from Lost Planet RGB:888 RGB-7e3 on 360 (?) Pseudo HDR Like Half Life 2 FP16 on PS3 No MSAA possible It's quite confusing to read it googlified^^ (not finished)
A AlNom Moderator Moderator Legend May 29, 2009 #3 TheWretched said: RGB-7e3 on 360 (?) Pseudo HDR Like Half Life 2 FP16 on PS3 No MSAA possible Click to expand... That's FP10 on 360. In context, they didn't use FP16 on PS3 because of the lack of MSAA...
TheWretched said: RGB-7e3 on 360 (?) Pseudo HDR Like Half Life 2 FP16 on PS3 No MSAA possible Click to expand... That's FP10 on 360. In context, they didn't use FP16 on PS3 because of the lack of MSAA...
D deepbrown Veteran May 29, 2009 #4 TheWretched said: Well, using Google-fish, I can see... 15000 polygons per player character It's quite confusing to read it googlified^^ (not finished) Click to expand... Thought it was more.
TheWretched said: Well, using Google-fish, I can see... 15000 polygons per player character It's quite confusing to read it googlified^^ (not finished) Click to expand... Thought it was more.
G Gitaroo Veteran May 29, 2009 #5 think it mention something about same method for HDR like HL2 to get AA on PS3.
S SG79 Regular Jun 1, 2009 #6 Part two: http://game.watch.impress.co.jp/docs/series/3dcg/20090601_170531.html Naturally I couldn't gather alot from it via Babel Fish. The AA is variable up to 4X on the 360 and going by some of the screens there, the water in the marshes on the PS3 is incomplete basically. The final results spoke for themselves.
Part two: http://game.watch.impress.co.jp/docs/series/3dcg/20090601_170531.html Naturally I couldn't gather alot from it via Babel Fish. The AA is variable up to 4X on the 360 and going by some of the screens there, the water in the marshes on the PS3 is incomplete basically. The final results spoke for themselves.
S StefanS meandering Velosoph Veteran Jun 1, 2009 #7 I will try to look over it tonite, but I ve a few assignments at the moment, so it might take me a while to free up some time.
I will try to look over it tonite, but I ve a few assignments at the moment, so it might take me a while to free up some time.
G Gitaroo Veteran Jun 1, 2009 #8 part 2 is up http://game.watch.impress.co.jp/docs/series/3dcg/20090601_170531.html
P ps360 Newcomer Jun 5, 2009 #9 xbox360 http://zoome.jp/ps360/diary/76/ PS3 http://zoome.jp/ps360/diary/77/ Comparison http://zoome.jp/ps360/diary/78/
xbox360 http://zoome.jp/ps360/diary/76/ PS3 http://zoome.jp/ps360/diary/77/ Comparison http://zoome.jp/ps360/diary/78/