RE5 tech

Discussion in 'Console Technology' started by Gitaroo, May 29, 2009.

  1. Gitaroo

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  2. TheWretched

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    Well, using Google-fish, I can see...

    • 180 - 200MB textures
    • 15000 polygons per player character
    • Lights are "sprite based", lense flare, DOF
    • 3 LOD Layers are 500, 2000 and 4000
    • Different joints also, 35, 57, 91 accordingly
    • Havok 5.5
    • Didn't change much from Lost Planet
    • RGB:888
    • RGB-7e3 on 360 (?)
    • Pseudo HDR
    • Like Half Life 2
    • FP16 on PS3
    • No MSAA possible

    It's quite confusing to read it googlified^^ (not finished)
     
  3. AlBran

    AlBran Ferro-Fibrous
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    That's FP10 on 360. In context, they didn't use FP16 on PS3 because of the lack of MSAA...
     
  4. deepbrown

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    Thought it was more.
     
  5. Gitaroo

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    think it mention something about same method for HDR like HL2 to get AA on PS3.
     
  6. SG79

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  7. StefanS

    StefanS meandering Velosoph
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    I will try to look over it tonite, but I ve a few assignments at the moment, so it might take me a while to free up some time.
     
  8. Gitaroo

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