Unreal Material Expression Tutorial in C++

I have looked all over the internet and I can't seem to find ANYWHERE a tutorial on writing a custom material expression using c++ like UE has for all of it's expressions in the editor. I don't want to make a custom node and copy/paste HLSL in the code block. I want to make the HLSL AND the C++ code to hook the shader into it's own node so that I can access it from the list of expressions in the Material Editor. It's not in the docs on how to do this and all the YouTube videos are using a custom node without splicing the code into the actual engine.

Can anyone point me to where there may be a tutorial somewhere?
 
This forum is like 99% layman to 1% experienced. A lot of people are just here to try to pick up understanding about things from the 1%, myself included.
 
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