Readykilowatt
Woah, hold on there for a second: lets re-establish the point you were trying to make:
Readykilowatt said:
Inane_Dork said:
The real loser here is Nintendo
Obviously, the point you're arguing is that Nintendo isn't the
real loser here - a point I assume you were attempting to back up by the 5 individual points further down in your post - the points I addressed in my last reply to you.
Readykilowatt said:
Note that I said the majority, not all of them. There are still some RE fans out there who own a PS2 and do not own a Gamecube, but the majority of the RE fanbase now owns a Gamecube. For example, I bought and enjoyed Banjo Kazooie on the N64. However, I didn't care for the sequel, even though it got good reviews. I just simply lost interest in the franchise. On the other hand, I bought Zelda: OOT and enjoyed that game but at the same time I became a "Zelda Fan". As a result, I bought Majora's Mask and The Wind Waker. Wherever Zelda goes, I will go. So do not assume that everyone who bought either RE or RE2 or RE3 on the Playstation was automatically made into a RE fan.
When I read something like this, the first I notice is the usage of the words
some and
majority. What makes you think the "majority" (whatever that means to you) of Resident Evil fans bought a Cube already? What
is the majority? My point was that the sales of GameCube Resident Evil games selling on the cube are still far behind on what they used to sell on the platform it originated, the PlayStation.
If what you are saying in that the majority of Resident Evil fans already bought a Cube to meet the franchise is correct, then I am astouned to see the sales lacking. Resident Evil used to be a million seller series. It's barely one today on GameCube. Smaller userbase? Or were the original Resident Evil fans which were aged 15+ just not inclined enough to follow their favorite franchise on to the 'kiddy Nintendo system' (btw; I'm not dishing GameCube, but sadly, to many people/teenagers out there, Nintendo products are perceived as kiddy-targeted)?
Despite your belief that the majority of fans are now on GameCube, the sales seem to imply otherwise. Taking away a franchise from your fans (PlayStation buyers back then) and putting it on to another system, GameCube, was bound to have consequences. Consequences in that the fan base either bought a Cube or just lost interest. Losing interest isn't far fetched actually... in fact, what did Capcom bring to their fans on GameCube until now? Ports, a remake and one individual game, though not entirely unique one. I think it is quite evident that many of the fans hold off with their purchase and own a PS2 today (-> original fans were PlayStation buyers, a platform with more than enough mature content). These fans were anticipating Resident Evil 4 since the day the render went public back then. In fact, I remember quite well how excited everyone was thinking the graphics would be realtime (I was a member at a PS2 board at the time). What blow it was to all of 'us' back then when Capcom decided to go GameCube. Fans? Were pissed. Did they buy a GameCube? Some. Not the majority, that's for sure.
And what has this got to do with Nintendo being the loser? Quite simple actually: Resident Evil 4 is the long awaited sequel to the last game in the series, Resident Evil 3: Nemesis - a game that was on the PS1 at the time. This game has been a wet dream ever since that render of a Zombie was first shown. This game is the next step in the series - and at that, would have been a great reason to buy a GameCube and the game at its launch. Of course, considering the belief that no one ever expected to see the series return to the PlayStation brand. And now? With the confirmation that the game is in fact is in the works, those PS2 fans will surely re-think their decision on buying a GameCube. Those fans that already own a GameCube, well, this doesn't really affect them nor does it Nintendo. It's the fans that bought a PS2 and won't buy a GameCube that makes Nintendo the ultimate loser in this deal.
The sad thing? Resident Evil 4 will sell better on PS2, but not all that much. It's coming too late and by the time it does ship, excitement won't be as big unless they add a major upgrade of some sort. Capcom was stupid in the first place for moving the entire franchise on to another platform and this latest act is purely damage-control on their side.
Disclaimer: If you still believe the majority of Resident Evil fans bought a GameCube, go check the history of a few old PS2 boards history on the web to when that "teaser" render of RE4 was released and the reaction of those board members. With the exception of RE1:Remake, the was little reason for them to get a Cube back then and most of them probably forgot about the series pretty quick (mainly because RE4 went quite for years and the Cube got nothing but a remake and a few ports that we all played already anyway).
Readykilowatt said:
As I have said time and time again, it is only a very, very tiny minority of gamers (who already own a console) who will buy a new console to play one game. Capcom knows this, and that is why they are releasing the game on the PS2 at a later date to get the extra sales.
Where have you been? It happens over and over again. Just look at the sales and how they spike when a high profile game comes out! Ever heard of the term "system-seller"? How about looking at PS2 sales rocketing at the release of MGS2, GT3 at the time. You'll also see GameCube sells get a boost when a Resident Evil 4 ships. Unfortunately though, the boost will be significantly less as if the game would not be coming to PS2. Why? GameCube lacks mature games. Resident Evil 4 would have been a reason enough to overlook that fact. On the other hand, all buyers interested in mature games most likely own a PS2 already. How much RE4 would have had an impact on GameCube sales will be one thing we'll never know - but one thing I promise: impact is less than it could have been and thus, Nintendo
is the loser in this deal.