Inspired by Vince's post in another topic.
Post ya favorite hyperbola days of prelaunch system, any systems!
Let me start of with the Playstation Hype (i need to patent that statement) !
Quote of the millenium.
"We want to propose 'emotion synthesis,' " said Ken Kutaragi, executive vice president and co-chief operating officer of SCE, who has led Playstation R&D. "With this keyword, we want to realize the generation of emotion by calculation. We want to bring emotion that moves people into the real-time entertainment world."
Kutaragi seemed to use "emotion" to refer to everything not fully expressed in the graphics technology of current game consoles, including the movements of nature, of humans and living creatures. Such graphics technology would create a world as involving and impressive as portrayed in movies, he said
http://www.eetimes.com/story/OEG19990302S0026
A quick search at IGN database.....
http://ps2.ign.com/articles/075/075039p1.html
http://ps2.ign.com/articles/072/072984p1.html
http://ps2.ign.com/articles/073/073204p1.html
http://ps2.ign.com/articles/072/072962p1.html
http://ps2.ign.com/articles/072/072828p1.html
http://ps2.ign.com/articles/072/072886p1.html
http://ps2.ign.com/articles/072/072836p1.html
http://ps2.ign.com/articles/072/072798p1.html
http://ps2.ign.com/articles/072/072930p1.html
http://ps2.ign.com/articles/076/076026p1.html
An interesting powerpoint..
http://www.hotchips.org/archive/hc11/hc11pres_pdf/hc99.k1.kutaragi.pdf
Another cool pre-PS2 quote:
"Graphics-chip vendors in Silicon Valley today are all doing the same thing. They are obsessed with the polygon race. Their Research and Development goals are so near-sighted that they are only paying attention to gradual changes in graphics technologies that can be developed in lockstep with the short-term PC product-development cycle," said Kutaragi.
According to Kutaragi, "Today's videogame graphics look like computer graphics. Our goal is to achieve a film-like graphics quality that won't make viewers conscious of or annoyed by the fact that they are indeed looking at computer graphics." And for that to happen, it will take a major re-thinking of how visuals are produced. One which may very well mean and end to the polygon.
I need to find all those unveiling/launch powerpoint.
Post ya favorite hyperbola days of prelaunch system, any systems!
Let me start of with the Playstation Hype (i need to patent that statement) !
Quote of the millenium.
"We want to propose 'emotion synthesis,' " said Ken Kutaragi, executive vice president and co-chief operating officer of SCE, who has led Playstation R&D. "With this keyword, we want to realize the generation of emotion by calculation. We want to bring emotion that moves people into the real-time entertainment world."
Kutaragi seemed to use "emotion" to refer to everything not fully expressed in the graphics technology of current game consoles, including the movements of nature, of humans and living creatures. Such graphics technology would create a world as involving and impressive as portrayed in movies, he said
http://www.eetimes.com/story/OEG19990302S0026
A quick search at IGN database.....
http://ps2.ign.com/articles/075/075039p1.html
http://ps2.ign.com/articles/072/072984p1.html
http://ps2.ign.com/articles/073/073204p1.html
http://ps2.ign.com/articles/072/072962p1.html
http://ps2.ign.com/articles/072/072828p1.html
http://ps2.ign.com/articles/072/072886p1.html
http://ps2.ign.com/articles/072/072836p1.html
http://ps2.ign.com/articles/072/072798p1.html
http://ps2.ign.com/articles/072/072930p1.html
http://ps2.ign.com/articles/076/076026p1.html
An interesting powerpoint..
http://www.hotchips.org/archive/hc11/hc11pres_pdf/hc99.k1.kutaragi.pdf
Another cool pre-PS2 quote:
"Graphics-chip vendors in Silicon Valley today are all doing the same thing. They are obsessed with the polygon race. Their Research and Development goals are so near-sighted that they are only paying attention to gradual changes in graphics technologies that can be developed in lockstep with the short-term PC product-development cycle," said Kutaragi.
According to Kutaragi, "Today's videogame graphics look like computer graphics. Our goal is to achieve a film-like graphics quality that won't make viewers conscious of or annoyed by the fact that they are indeed looking at computer graphics." And for that to happen, it will take a major re-thinking of how visuals are produced. One which may very well mean and end to the polygon.
I need to find all those unveiling/launch powerpoint.