Ratchet & Clank: Rift Apart [PS5, PC]

  • Thread starter Deleted member 7537
  • Start date
I'm still expecting many lazy devs to laze and fuck this up though.
In the long haul, it's likely going to be easier to track individual assets and drop them into one asset repository for access by any part of the game than track assets and duplicate them for inclusion in level/area-specific asset repositories.
 
In the long haul, it's likely going to be easier to track individual assets and drop them into one asset repository for access by any part of the game than track assets and duplicate them for inclusion in level/area-specific asset repositories.

Look no further than the many NES and GameBoy games with unused assets and code taking up costly ROM on their carts only because devs forgot it was there or were afraid removing it could break something else to understand my skepticism. This was when each extra Kb of data would directly reduce profits to the publisher and devs. If even then they'd get sloppy, what when who ultimately foots the bill is only the consumer...
 
Hopefully developers will provide the ability to minimize installations based on consumer choices. For instance use asset packs for campaign only, multiplayer only, and common. This way the consumer can opt to uninstall the campaign or the multiplayer portions of the game. Naturally if the game only offers a single aspect, there isn't much sense to have different asset packs.
 
Hopefully developers will provide the ability to minimize installations based on consumer choices. For instance use asset packs for campaign only, multiplayer only, and common. This way the consumer can opt to uninstall the campaign or the multiplayer portions of the game. Naturally if the game only offers a single aspect, there isn't much sense to have different asset packs.

languages. bonus materials. silly-ass in-game cosmetics...
 
languages. bonus materials. silly-ass in-game cosmetics...

I figured languages would be separate already, at least I'm viewing the audio language stuff as separate from asset packs (meaning textures and models).

I stopped short of saying maybe preorder bonuses etc could be separate too, thinking most games wouldn't have that many. However now that I recall if you have high level of cosmetics for multiplayer then it makes sense to separate those out too. I think Gears does that, but don't think COD does. They simply display some base level skins instead of one of the 497+ customized skins.

Anyways, probably enough tangential topic discussion in the R&K game thread.
 
Look no further than the many NES and GameBoy games with unused assets and code taking up costly ROM on their carts only because devs forgot it was there or were afraid removing it could break something else to understand my skepticism. This was when each extra Kb of data would directly reduce profits to the publisher and devs. If even then they'd get sloppy, what when who ultimately foots the bill is only the consumer...

You couldn't buy a 5.43 MB cartridge, they only came in specific sizes. As long as you are within your budget you are good.
 
Look no further than the many NES and GameBoy games with unused assets and code taking up costly ROM on their carts only because devs forgot it was there or were afraid removing it could break something else to understand my skepticism. This was when each extra Kb of data would directly reduce profits to the publisher and devs. If even then they'd get sloppy, what when who ultimately foots the bill is only the consumer...
True, but asset management is more automated now. Like referencing a library you never call, the asset manager/compiler should produce a WTF message.
 
Native 4k 30 fps with raytracing, 4k temporal injection 60 fps no details but if it is like Spiderman MM no raytracing and I suppose like Spiderman MM 1080p 60 fps with RT.
mm 60 rt mode is usualy 1440p but can drop lower
 
mm 60 rt mode is usualy 1440p but can drop lower

Having tried all three modes on MM, me and my kids choose the 60hz/RT setting. The resolution looks better than other games (Control) to my eyes.
 
  • Like
Reactions: snc
Having tried all three modes on MM, me and my kids choose the 60hz/RT setting. The resolution looks better than other games (Control) to my eyes.
yes its still sharp but reflection are worse, crowd density is worse, and there is some strange shimering like tearing so I'm probably happy that finished game 4k rt 30 (tough didn't have option rt 60 when playing)
 

Great performance mode and performance RT mode a t 60 fps


Confirmed by Insomniac community manager each time Rivet switch world the SSD load something.

https://www.resetera.com/threads/ra...erformance-rt-mode-in-op.437126/post-66566549


Groovitron?

Untitled-1d66318e9f4d2ab71.gif
 
Last edited:
Back
Top