I agree so true. Of course everyone knows that once you go PS2, the graphics expectations seems to drop. I guess graphics doesnt matter for PS3 too.Grall said:I'm waiting for chap to come quacking that these screens are larger than standard PS2 res (and hence might be eff-ah-kay-ee), followed by one of those stupid embarrassed emoticons he's so fond of using at the most odd of opportunities.
Someone has to add the textures sure seem a bit blurry too, which - as everyone knows - of course means the game can't possibly be any fun at all.
*G*
Grall said:Someone has to add the textures sure seem a bit blurry too, which - as everyone knows - of course means the game can't possibly be any fun at all.
CeiserSöze said:The textures aren't blurry. There simply aren't any textures in many places
Echarin said:Me fale see no-texture polies. Tell ver, plees.
Monkey eat mi brane erlyer toodai.
The textures aren't blurry. There simply aren't any textures in many places
ooooooooh boyeeee! Now you done it..
think Vexx is a stupid comparison? How about Azurik? Now that game has some insane draw distances and the amount of stuff being rendered on screen is phenomenal at times (up to 500,000 polygons on screen at a time... even used AA). What kind of killed it was the rather low texture detail.
Visually, what killed it was that it was one ugly ass game (IMO of course). So ugly in fact that I find it difficult to care about anything technically impressive it might have been doing (also see Shrek). Azurik was 30FPS, btw, R&C is 60FPS.How about Azurik? Now that game has some insane draw distances and the amount of stuff being rendered on screen is phenomenal at times (up to 500,000 polygons on screen at a time... even used AA). What kind of killed it was the rather low texture detail.
That's just BS. Good looking game is a good looking game. There aren't too many of them on any platform, IMO.Of course everyone knows that once you go PS2, the graphics expectations seems to drop