Rallisport Challenge 2 screens...

Looks great. I loved the first one until I hit a wall because of the over-sensitive rock collision, but it was still a good game. Hopefully the second will be a little better in the physics department.
 
Grall said:
randycat99 said:
chaphack said:
The dust and ice particles look VERY nice. :oops:

:?: [in utter shock Chap isn't tearing apart these pix over technical graphics issues...I guess these shortcomings are "OK" if it is on an Xbox? :oops: ]

I don't see anything special with the so-called VERY nice dust and ice particles. Looks exactly like standard stacked alpha-blended decals that has been done for ages in other titles to simulate wheel spray. Now, Zone of Enders has VERY nice particles. This game has *YAWNNNN* particles.

*G*

Guess I should have been more explicit. I wasn't knocking the particles effects at all. I was alluding to everything outside of that which evidently looks quite average (maybe even sub-par, if you want to really get picky over it- and oh do we know how picky some people can be about things when it is on a certain console). Yes, it seems a few people here are quite a bit enamored with the smoke and ice and are completely oblivious to all the other stuff beyond that. ;) I'm not saying this stuff is bad, either- just not much to really get excited over, IMO.
 
Because there's NO visual disparity between actual gameplay and replay shots. The only reason people ask "I'd like to see actual gameplay shots please..." is because they believe there's a difference. In some cases there is a difference (depends on the game), but in this case there's no difference whatsoever, just like there was no difference whatsoever with the first RSC.
But the fact is that there IS a difference - if there wasn't one you'd be stuck watching replays of 'behind car' camera instead of the cool looking cinematic angles you get to see in games nowadays.

Heck, it only takes minimal camera work to make replays look better, it's hardly a wonder that teams that spend serious time with it, manage to fool people into thinking they're "running different engines" or what not.
 
DeathKnight you better watch your self . first you say typical reply which to me is saying i'm bashing. Then you say that there is no diffrence between these shots and in game shots. So how about u show me in game shots. Its funny that there are no in game shots in this thread. When you post them then i will form an opinion
 
Fafalada said:
Because there's NO visual disparity between actual gameplay and replay shots. The only reason people ask "I'd like to see actual gameplay shots please..." is because they believe there's a difference. In some cases there is a difference (depends on the game), but in this case there's no difference whatsoever, just like there was no difference whatsoever with the first RSC.
But the fact is that there IS a difference - if there wasn't one you'd be stuck watching replays of 'behind car' camera instead of the cool looking cinematic angles you get to see in games nowadays.

Heck, it only takes minimal camera work to make replays look better, it's hardly a wonder that teams that spend serious time with it, manage to fool people into thinking they're "running different engines" or what not.
There's absolutely no difference in the visuals. The only thing that is changed is the camera angle, that's it. You'd get the same look if you could pause the game and use a free-floating camera to take pictures. Hey guess what? That's what the developers do with these pics. The assets haven't changed, the rendering hasn't changed, things haven't been added in to enhance the picture in anyway shape or form...
DeathKnight you better watch your self . first you say typical reply which to me is saying i'm bashing. Then you say that there is no diffrence between these shots and in game shots. So how about u show me in game shots. Its funny that there are no in game shots in this thread. When you post them then i will form an opinion
Watch myself? Because you think there's a difference between the visuals of these angled shots and gameplay shots? Come on jvd...

I said "typical reply" because that WAS the typical reply: "Can I see gameplay shots please..... I'll hold my judgement on how good it looks until I see some gameplay shots...." I didn't insinuate you were bashing because that's not a bash, just a typical reply. There isn't a difference in visuals. Take the fourth picture posted, move the camera up behind the car, add in the OSD's, and voila! Magic eh? :rolleyes: :p

These shots are in-game shots, just not gameplay shots. DICE hasn't taken any gameplay shots yet. You can sit here and wait around all you want for gameplay shots in order to make some kind of judgement on the visuals though. It still doesn't change the fact of the matter. When angled shots for the first RSC were posted I got a really damn good idea on how the visuals would look. When gameplay shots were released and I finally got to play it I wasn't dissapointed. Why? Because the visuals were the same. I can take some pics of RSC running on my HDTV to show you it's no joke ;)

Riddleware concurs. Ask CaptainHowdy and I'm sure he'll concur as well. He's got the PC version.
 
There's absolutely no difference in the visuals. The only thing that is changed is the camera angle, that's it. You'd get the same look if you could pause the game and use a free-floating camera to take pictures. Hey guess what? That's what the developers do with these pics.
8)
Camera is a very important part of graphical assets, whether you see it that way or not.
And that is exactly why we do things like these pics - reality is that it would be next to impossible to properly diferentiate a racing game from the rest of the pack if everyone just shown behind the car shots (not to mention that would play in favour of simpler looking games).
 
jvd said:
heh so then why cant' u show me in game shots . Still haven't met my challenge .
Did you not read my post? DICE hasn't released gameplay shots of RSC2 yet. These are in-game screens.

Fafalada, that doesn't change the point that the visuals are exactly the same. The only thing that's changed between one of these angled shots and a gameplay shot is the camera angle (if you want to get picky the OSD's change or disappear altogether). Absolutely nothing else has been changed. The assets are all the same, nothing extra is being rendered, there's no trickery in order to enhance the replay's visuals, etc.

Here are a few examples from the first RSC:

Gameplay

image4558.jpg


Angled shot

image4557.jpg


No visual disparity. The only things that have changed are the camera angle and the OSD's aren't there.

Here's an interesting shot... Take away the OSD's and it looks like an angled shot, but the shot itself is a gameplay shot...

image4554.jpg


How many more times does this concept need to be spelled out? :p
 
Are you for real? ROFL! Either you haven't played the game yourself or you are entirely oblivous to the reality of the situation.
 
jvd, you're out to lunch.

Replay shots = gameplay from a different camera angle. Same art assets, same engine, different camera.
 
really . Well why do the replay shots have fsaa or at least some form of it and the in game shots have none. Also why are the first two shots so dull i guess is the word.

Yes i have not played the game. I'm judging by screen shots. That is why you posted them isn't it ?
 
Chap i don't want to download it . I'd be viewing it on a much higher res than the xbox with a 9800 pro 256 meg. So i'd rather wait and see more pics from the xbox
 
What are you talking about, FSAA? Look at the screens posted on the first page, you can pick out all the jaggies. I was actually going to say how impressed I was with DiCE for not doctoring PR images..
 
zurich said:
What are you talking about, FSAA? Look at the screens posted on the first page, you can pick out all the jaggies. I was actually going to say how impressed I was with DiCE for not doctoring PR images..

look at the third screen here from an in game shot. The jaggies are about 5 x worse. Tell me they aren't and i will just laugh in your face.
 
jvd said:
Chap i don't want to download it . I'd be viewing it on a much higher res than the xbox with a 9800 pro 256 meg. So i'd rather wait and see more pics from the xbox

You could always drop down to 640 and TV out via Svideo...something which i believe will be how an average Xbox game look.
 
chaphack said:
jvd said:
Chap i don't want to download it . I'd be viewing it on a much higher res than the xbox with a 9800 pro 256 meg. So i'd rather wait and see more pics from the xbox

You could always drop down to 640 and TV out via Svideo...something which i believe will be how an average Xbox game look.


I could but it be to much work for me . way to much bending which i'm not allowed to do .
 
chaphack said:
How about this, download the game and run at 640 with other settings maxx...?

Chap. Is the setings max on the pc version with a 9800pro the same as youd see in the xbox. If so do you have proof ? I'm comparing the shots that were giving to me from the xbox version.
 
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