Sabastian said:[H] should have compared the Radeon 9500 Pro with the Geforce 4 Ti4200 using AA + AF as well. But for the most part I do agree Anand was attempting to downplay the actual value of the Radeon 9500 Pro in favour of the more expensive Radeon 9700 non pro.
DaveBaumann said:AFAIK these are not 'actual' cards, but Radeon 9700's with half the 256bit bus removed, thats why they only have access to 64MB of memory.
Randell said:Aye - I get frustrated at fellow gamers saying you dont need the power of the 9700 a Gf3/Gf4 is enough.
Pfft I say to that
But then many gamers know nothing about how AA or AF improve IQ (isnt AA that blurry feature that made the V5 so slow!!!!???).
It's actually true. DDRII has a memory core clocked at one fourth of the external clock speed. Thus, you get four transfers per cycle. However, the external interface is still a DDR interface, hence the name DDRII In other words, DDR and DDRII clocked at the same external frequency, have about the same potential banwidth.Thowllly said:I've wondered why there are so many people around the net that think DDRII uses four transfers per clock. Where did that strange idea come from? (I mean, it's still called DoubleDataRateII) Well, now I just found one source. Anand is one of the idiots spreading that myth.
OpenGL guy said:It's actually true. DDRII has a memory core clocked at one fourth of the external clock speed. Thus, you get four transfers per cycle.
Whoops, thanks for the correction.darkblu said:OpenGL guy said:It's actually true. DDRII has a memory core clocked at one fourth of the external clock speed. Thus, you get four transfers per cycle.
you mean the mem core clock is 1/2 the external clock but the core handles four transfers per cycle. that'd be 'double data rate'. if it were 1/4 the external clock speed it'd have to perform 8 tranfers per cycle to be DDR.
ATI implemented a new (for ATI at least) design and manufacturing procedure when they introduced the R300 to make transitions to scaled down cores much easier. ...The same is not true for the Radeon 9500 Pro and Radeon 9500 GPUs; in both cases the added memory controllers (and in the case of the regular 9500 the 4 additional rendering pipes) are not physically present on the die.
Radeon 9500 whereby pixel pipelines had failed in some R300 chips could then still be utilised in for Radeon 9500 boards and they declined to comment, however the hint was that if you know the ASIC then you know that this type of thing occurs frequently.
Another thing I did not like about the review (rather than the card) was 4x AA with 4x Anistropy why not 2x AA with 16 Anistropy which I think would be more in line with the memory and fillrate limitations.
Off the topic I think the mem speed is more crucial to the performance of R300 core rather than the core speed so why does ATI keep thier mem speed even lower than core speed?
Clocking is more complicated with QDR - you need 2 clock lines (running 90 degrees out of phase - Pentium4 uses such a scheme) which complicates both board routing and internal design of the memory chip.sabeehali said:Also why go to GDDR3 and not QDR?
ram said:I'm quite surprised that ATI fabs 3 different R300 cores now!
arjan de lumens said:Clocking is more complicated with QDR - you need 2 clock lines (running 90 degrees out of phase - Pentium4 uses such a scheme) which complicates both board routing and internal design of the memory chip.sabeehali said:Also why go to GDDR3 and not QDR?
DaveBaumann said:Logically they do, phyisically they don't.
See here for an explaination of whats going on in the cores.
The QDR implementation that VIA is working on (Kentron's QBM), requires support chips (FET switches and clock generation circuits) on each DIMM in addition to the actual DRAM chips - the DRAMs themselves are still just plain old DDR chips. Doing such a solution on a graphcis card will result in a rather large and crowded card, especially with a 256-bit bus. Also, I haven't heard of any QBM implementations working at more than about 166 MHz x 4, which is in about the same speed range as the DDR-I chips on graphics cards now. Other QDR schemes may avoid the support chips, but they need to produce a high-speed (4x or so) clock internally in order to be able to do the QDR signalling out where SDR/DDR chips can just use the standard clock signal.sabeehali said:From what I have read the only difference between GDDR3 and DDRII is memory speed, I mean aside from different clocking etc. The main performance advantage is that GDDR3 will be introduced at around 800 MHZ long b4 ddrII but with QDR they can achieve it even quicker ( I mean effective bandwidth) Since 400 MHz QDR should not be a problem and since Via has started supporting QDR too ...... Do you really think routing and internal design is going to be a BIG problem ?
I think the main attraction of QDR was that it wasn't too hard to implement and with much better results than traditional DDR.