This thought process randomly popped into my brain earlier today. Is the old Radeon 8500 more than a match for Wii?
- pixel shader 1.4, the useful phase instruction among other things
- vertex shader 1.1
- effectively two geometry processors because it also has a DX7 TCL unit
- truform (arguably worthless perhaps)
- 4x2 design at 250-275MHz leads to somewhat more pixel fillrate but much more texture fillrate
- memory access is a wash, with 64-128MB dedicated memory and more bandwidth to this large bank than Wii has to its 64MB, but no unique ultra-fast RAM bank
- No color depth limitations (i.e. full 8-8-8-8 color)
- No multisample AA and supersample is horrible for performance (similar to Wii)
- Anisotropic filtering can not be combined with trilinear filtering (bilinear only). I'm not sure I've ever seen AF from Wii/Cube however, and sometimes they even appear to skip mip mapping.
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