RadeOn 8500, ARB vertex & fragment programs

Rodéric

a.k.a. Ingenu
Moderator
Veteran
Do anyone know if and when a driver set for the ATI RadeOn 8500 will include :
-ARB vertex program ?
-ARB fragment program ?


Cause I need them ^^
(don't want to support none ARB extensions, atm)
 
The ARB_fragment_program extension is based on the GL_ATI_fragment_shader extension, so your question is pretty much moot.
ATI set the standard for it(they are the only vendor with PS1.4 at the moment) and OpenGL simply adopted it with a few tweaks. Read the OpenGL meeting notes of last month to see what I'm talking about.

In other words:

ARB_fragment_program = GL_ATI_fragment_shader

As to GL_ARB_vertex_program, the extension is already included in the drivers, perhaps you need to do your homework before you ask questions next time. :LOL: :rolleyes:


Here, I had bookmarked the link of last month's meeting notes:
http://www.opengl.org/developers/about/arb/notes/meeting_note_2002-09-18.html

Have a nice time reading ;)
 
Ahem, there's no connection between GL_ARB_fragment_program and GL_ATI_fragment_shader. The ARB_fragment_program is R9700 / NV30 style fragment shading, the ATI_fragment_shader is the old R8500 shader extension. (Which btw now has been "deprecated" and replaced by GL_ATI_text_fragment_shader to better fit the ARB_vertex_program framework)
 
hmrm...
That doesn't answer my questions, Humus (I believe) already told in another thread that the next ATI drivers will include ARB vertex program, but when, and what about ARB fragment program ?

I've an ATI RadeOn 8500 + Catalyst 2.3 drivers on Windows 2000, and neither extensions are returned by glGetString( GL_EXTENSIONS ).


And because someone's answer upset me, here's what I got :

Vendor: ATI Technologies Inc.
Renderer: Radeon 8500 DDR x86/MMX/3DNow!/SSE
Version: 1.3.3302 Win2000 Release
OpenGL Extensions:
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_window_pos
GL_S3_s3tc
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_pn_triangles
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture_env_add
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_EXT_vertex_shader
GL_HP_occlusion_test
GL_KTX_buffer_region
GL_NV_texgen_reflection
GL_NV_blend_square
GL_SGI_texture_edge_clamp
GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control

Now if you see ARB_fragment_program or ARB_vertex_program, I must be blind :p
 
Ingenu, the latest unofficial beta 6193 support the GL_ARB_vertex_program for the 8500. The GL_ARB_fragment_program will never be supported on the 8500 as it simply doesn't have that kind of functionality. On the 8500 you will however get the GL_ATI_text_fragment_shader which works somewhat similar (uses a text parsing interface), but with the old GL_ATI_fragment_shader functionality. It's not supported yet however, and I have no idea how soon it'll be supported either.
 
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