Unknown Soldier
Veteran
Code:
R580 ATI 90 0 16 / 16 256 (64x4) DDR, GDDR-2, GDDR-3 PS3.0 VS3.0 Q4 2005
http://www.beyond3d.com/misc/chipcomp/
Erm .. you might wanna remove this as most of them specs are wrong.
R580 ATI 90 0 16 / 16 256 (64x4) DDR, GDDR-2, GDDR-3 PS3.0 VS3.0 Q4 2005
Neeyik said:I've noticed the date is likely to be a bit wrong too....tsk tsk Dave, US was right then - most of it is wrong!
Unknown Soldier said:
Just thought he'd want to remove it since it hasn't been released yet.
tEd said:It's very likely that reviewers are already in possession (or close to) of a r580 if ati wanna launch it end of january.
tEd said:It's very likely that reviewers are already in possession (or close to) of a r580 if ati wanna launch it end of january.
geo said:Only if they took Rys "most discouraging trend of 2005" to heart.
MuFu said:What, you mean this discouraging trend?
No GDDR4 mentioned either. I make R580 about 18.5 x 19.5 ~= 360mm²; one might crudely extrapolate a transistor count of roughly 400 million. That sound about right?
MuFu said:What, you mean this discouraging trend?
No GDDR4 mentioned either. I make R580 about 18.5 x 19.5 ~= 360mm²; one might crudely extrapolate a transistor count of roughly 400 million. That sound about right?
Only 8? Seems a little meagre, given RV530 has 5 compared to RV515's 2.Pete said:I guess the same 8 vertex shaders, too.
Fodder said:Only 8? Seems a little meagre, given RV530 has 5 compared to RV515's 2.
Kaotik said:Well what do you expect then, 20 vertex shaders just because R580 is "4x RV530"?
No, but given that R580 looks to be be significantly more powerful (at times) than R520, and not clocked much higher, I expect "more".Kaotik said:Well what do you expect then, 20 vertex shaders just because R580 is "4x RV530"?
Pete said:Erm, we already know R580's pipelines and shader units. Same 16 pipelines, but triple the fragment shader units to 48. And (possibly unfortunately) same 16 TMUs and ROPs. I guess the same 8 vertex shaders, too.