my first post here
just posted this a few hours back at nvnews
wanted to knw wht u guys have to say about this
r420 does 32 z/stencil operations per clock cycle when antialiasing is enabled
nv40 does 32 z/stencil operations per clock when no color is being dealt with
this has been mentioned by anandtech
YOU can read the entire article RIGHT HERE
so in doom 3 when FSAA is enabled,
r420 will be doing 32 z/stencil operations all the time
nv40 does it only when no color is being used, or when a z/stencil only pass is performed.
thus for FSAA
amount of time for which r420 does 32 z/stencil operations per clock cycle, is greater than that for NV40 , in a typical doom3 map.
on an outdoor map, nv40 will probably do very few 32 z/stencil operations/clock.
so
when FSAA is enabled,
nv40:
sometimes 32 z/stencil operations per clock
rest of the times 16 z/stencil operations per clock
r420:
always 32 z/stencil operations per clock
in maps with lots of shadows, when FSAA is turned on, r420 will match or exceed nv40 performance because
32x520>32x450
THE performance delta will be even larger in maps with hardly any shadows, especially outdoor maps,
but, we all know how nvidias opengl drivers are superior,
their performance in opengl games is better,
nv40 has ultra shadow technology built into the hardware, and doom3 takes advantage of this,
so it will all depend on how the high core frequency of r420 is able to offset the advantages that nv40 has (ultra shadow, 32 z/stencil operations with no color)
and when FSAA is not enabled, there is no doubt that nv40 will beat r420
just posted this a few hours back at nvnews
wanted to knw wht u guys have to say about this
r420 does 32 z/stencil operations per clock cycle when antialiasing is enabled
nv40 does 32 z/stencil operations per clock when no color is being dealt with
this has been mentioned by anandtech
By contrast, R420 pushes 32 z/stencil operations per clock cycle when antialiasing is enabled (one z/stencil operation can be completed per clock at the end of each pixel pipeline, and one z/stencil operation can be completed inside the multisample AA unit).
YOU can read the entire article RIGHT HERE
so in doom 3 when FSAA is enabled,
r420 will be doing 32 z/stencil operations all the time
nv40 does it only when no color is being used, or when a z/stencil only pass is performed.
thus for FSAA
amount of time for which r420 does 32 z/stencil operations per clock cycle, is greater than that for NV40 , in a typical doom3 map.
on an outdoor map, nv40 will probably do very few 32 z/stencil operations/clock.
so
when FSAA is enabled,
nv40:
sometimes 32 z/stencil operations per clock
rest of the times 16 z/stencil operations per clock
r420:
always 32 z/stencil operations per clock
in maps with lots of shadows, when FSAA is turned on, r420 will match or exceed nv40 performance because
32x520>32x450
THE performance delta will be even larger in maps with hardly any shadows, especially outdoor maps,
but, we all know how nvidias opengl drivers are superior,
their performance in opengl games is better,
nv40 has ultra shadow technology built into the hardware, and doom3 takes advantage of this,
so it will all depend on how the high core frequency of r420 is able to offset the advantages that nv40 has (ultra shadow, 32 z/stencil operations with no color)
and when FSAA is not enabled, there is no doubt that nv40 will beat r420