Yes of course. Obvious now you mention it. In my mind's eye was seeing all the objects in 3D space and just sending a ray out there without thinking how the computer has to sort through data to find what surface it hits. Things seem a lot easier in the 'real world'. You know, they ought to invent a device that can fabricate 3D worlds like physical 'holograms'. Sort of...synthesizing reality as it were. Dunno what such a chip would be called though...Nite_Hawk said:The disadvantage for raytracing is that for every single pixel you need to iterate over every object and find out which one is closest to the screen. As you can imagine, this can be pretty slow. There are ways you can speed this up however.