Having a bit of argument on another forum, as one member can't accept the fact that DX9 deffered renderer (with multiple render targets) can't support MSAA, excluding driver forced solutions/hacks.
But then, there's some Unreal Engine 3 games, like the infamous Batman: AA which support even in-game AA, and uses DX9 renderer - so what's the deal, how does Batman do it and why doesn't every UE3 game do it the same way?
(And I am right on the dx9 deferred + MSAA case, right?)
But then, there's some Unreal Engine 3 games, like the infamous Batman: AA which support even in-game AA, and uses DX9 renderer - so what's the deal, how does Batman do it and why doesn't every UE3 game do it the same way?
(And I am right on the dx9 deferred + MSAA case, right?)