I am a hw guy at the low level.
Basic questions about the tessellation:
a. normally the tessellation is done at the host CPU rather than GPU?
b. In the DX10, looks like you can generate more vertex, this means that the tessellation is moving into the hw part of the graphic pipeline?
Basic questions about the tessellation:
a. normally the tessellation is done at the host CPU rather than GPU?
b. In the DX10, looks like you can generate more vertex, this means that the tessellation is moving into the hw part of the graphic pipeline?