Panzer Dragoon uses VDP2 for the water in stage 1, and for most of the floors of most of the levels. Just like PD2 does.
Go play the first stage of the first Panzer Dragoon again. The "floor" of that stage is a flat water scroll plane that stretches on to the horizon, with pillars and other structures sticking out of it. The water has a ripple effect applied to it, and everything that isn't water or sky is rendered at a much lower resolution. It's clearly a VDP2 scroll plane.I do not believe that to be the case. The water (and floor) looks wastly different in those game.
This thread showing very high resolution emulator rendering of VDP1 is pretty instructive as to what's VDP1 and what's VDP2 in several games:
http://www.neogaf.com/forum/showthread.php?p=191669876
Aren't those triangles? How were they done. From the texels on the closest ones you can tell this is not just a distorted quad with two coinciding verts, and from the sharp edges in all sides we also know its just not a quad with a triangular texture.
So... How?
I still don't get it. Sure the emu uses openGL, but it just draws what the game code tells it to, even if the emu translates quads into tris. If the software there were telling it to draw a quad with to of its verts meeting at the same position in order to fake a triangle (with no freedom of UV mapping) no matter how the emu translatrs that to openGL, I'd still expect to see the texture patern on that triangle to "squeeze" into one of its points. Either that, or the texture itself would have a triangular alpha, which would manifest as one of the sides having a sawtooth pattern.
It seems to me like there was some trick in there to better fake tris. Maybe clipping the quad in half...
Look into that screenshot and picture what I'm saying.
Aha! Gotcha. So my 1st mockup was representative of what a HD software emulation of the actual way saturn drew its quads (by blitting them) would lool like then... Is that correct?
Pardon my language, but really, what an absolute piece of shit way of fucking drawing their geometry. They must have been out of their minds when they considered that sensible.
Is there a way you can prove this? Sonic Jam had a very limited 3D environment. Compare it to Soul Reaver which was a seamless huge 3D fully detailed world and Sonic Jam doesnt look all that impressive all of the sudden.
But still bland looking
Looked mediocre next to Wipeout and Ridge Racer
In what ways was it better?
Yes I did. It looked great. But it was one limited environment. Would Sega be able to pull that off if it was one huge environment with more geometry and more variety?Well.. have you tried the game?
The top default view is not impressive at all, but if switch to back view, you can actually see all the level geometry up in the distance, fully textured. Moving objects are gourard shaded. Floor is flat, but fully textured too, no pop up at all. Solid 30fps framerate.
I cannot think up of such a game on both PS1 or N64.. Spyro, Mario, Zelda, Banjo, Donkey Kong, they all used blurry textures or flat polygons.
Its even more impressive, if you consider it was released back in June 1997..
There is a specific effect that was absent from the PS1 version. That water effect was also present in the other Saturn versions, but the PS1 version had more enhanced lighting effects underwater. Do you have evidence that it looked better overall?VDP 2 can draw a128x128 flat floor at 60fps. That's 980k "polygons" / second.. Im not stating that the Saturn was more powerful than the PS1/ N64, but some games designed specifically to run in it, would have been impossible on the other systems, without pop-up or reduced texture resolution.
Tomb Raider JPN Saturn version has better draw distance and water effects compared to the PS1 version.
Yes I did. It looked great. But it was one limited environment. Would Sega be able to pull that off if it was one huge environment with more geometry and more variety?
The environment is consisted mainly from walls and grass, Trees are flat and there are a few objects here and there. The textures are mainly grass and the tiles
It was impressive looking but I still dont see it as proof of technical superiority