Saturn doesn't actually have a 512 width output mode, IMO a major design flaw seeing as how the VDP1 framebuffers must be powers of 2. For high resolution you could use 640 or 704 width.
VF2 and other high resolution fighting games used 1024x256 VDP1 framebuffers.
There were PS1 fighting games that had widths of 512 and 640. No 704 though, 640 was PS1's maximum horizontal resolution.
Yeah, I was talking about the VDP1 frame buffer resolutions. Now you mention it, is is indeed a major design flaw that you can't match framebuffer resolution and output resolution. I often thought Saturn games had a kind of point sampled look to them, and I guess that's why ...
So I was off on VF2s resolution then! 1024 x 256 is indeed a really high resolution, but unless VDP2 or the output processor could "supersample", I suppose, during output some of that work would have been wasted. I could have sworn at the time that while Last Bronx was indeed higher res than the 256 x 224/256 FV and Megamix, that it looked lower res than VF2.
Do you think it could have been using a 512 x 256 framebuffer on VDP1?