I think everyone can agree on the Saturn being a pain in the ass, same for the PS2, but after that the order is very debatable.
In some topics here people said than N64 was realy hard to program. Someone even said that after N64 VU on PS2 was just trivial.I think everyone can agree on the Saturn being a pain in the ass, same for the PS2, but after that the order is very debatable.
In some topics here people said than N64 was realy hard to program. Someone even said that after N64 VU on PS2 was just trivial.
I think everyone can agree on the Saturn being a pain in the ass, same for the PS2, but after that the order is very debatable.
Depends what you're trying to do. Console A might be very easy to develop the easy stuff (time to first triangle) but put up walls when you try to do something a little outside its box, while Console B might be really difficult to use on the basics but no worse on the fancy stuff.In some topics here people said than N64 was realy hard to program. Someone even said that after N64 VU on PS2 was just trivial.
Yes, but as I said PS4 was WOW already at start, but it can't really impress me now. PS2 and PS3 did it every year.Prime example I can think of is Killzone Shadow Fall. Launch game and it was just beautiful. No messing around with the whole 'it will look so much better in 4 years!' - which can still happen, of course, as there is always a learning curve with any platform.
But they mostly don't. There isn't so much great and impressive games now. Hard platform makes all work harder and in he end there's better results. But it's my opinion.Game developers need to spend time making a game, creating beautiful assets, stories and gameplay. Not fighting with the hardware trying to get their game to work properly.
Absolutely great achievement! Very impressive!The Factor5 guys were really good at utilizing the RSP. There's also the lost story of the hero programmer who used the RSP to squeeze 2 CDs of FMV into a 64 MB cartridge for Resident Evil 2 for the N64. Unfortunately, both the source article and the only context article I can find are down. So, here are cached versions instead. Context. and Gamasutra article.
What games have you played? Sorry but a few games released this year are extremely impressive.Yes, but as I said PS4 was WOW already at start, but it can't really impress me now. PS2 and PS3 did it every year.
But they mostly don't. There isn't so much great and impressive games now. Hard platform makes all work harder and in he end there's better results. But it's my opinion.
The trick is to time cap removals right before the releases of AAA games.Personally I'd rather have 7+ years of Awesome Games capable of fully using the hardware rather than 2 years of Awesome Games and the rest various shades from okay to poor because devs are wrestling with using the thing. And I can't see why anyone would purposefully want their experience to be hampered by difficulty in the first years either. If that's really what you want, make the machine easy to develop for and put a software cap on exposing only 50% in the first year, upped 10% each year afterwards so everyone can marvel at how the games get better over time. This has the same result without stressing out developers.
London-boy, Corysama, Akumajou, Shifty Geezer, thank you for answers and interesting talk. Do you think hard programing is more good or more bad in general?
PS2 was definitely hard and difficult to program for as was N64.
But don't you think that consumers will say "hey, we need new console, because on that one graphics doesn't change for some years?Personally I'd rather have 7+ years of Awesome Games capable of fully using the hardware rather than 2 years of Awesome Games and the rest various shades from okay to poor because devs are wrestling with using the thing.
But as I said before, if all that is avaiable from start, people could say, what they need new console, or say that devs are lazy and don't use all power of machine.But, market forces made it worthwhile to continue investing anyway. So, late in the generations the games showed what should have been possible all along.
Great info about Sega Saturn, thanks!Saturn was extremely complex and compared to PS1 you had to do a lot more work to get 3D out of it. It wasn't just a matter of documentation, I'd say both consoles had lackluster documentation.
But don't you think that consumers will say "hey, we need new console, because on that one graphics doesn't change for some years?
Then the console companies can sell new hardware and make more money.But don't you think that consumers will say "hey, we need new console, because on that one graphics doesn't change for some years?