Questions about processing of a small cube...

Flux

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Questions about rendering a colorless cube...

How much processing power would it take to render a tranparent single cube? The cube never moves either.

Can the size of the cube change they rendering speed?

Can you generate a sprite(1x1 pixel)that's coordinates in 3d spaceis measured by the distance from the surface of this transparent cube?

Can you use displacement maps/parallax maps on a cube to give it a well defined surface? Thus saving the amount of polygons used.
 
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How much processing power would it take to render a tranparent single cube? The cube never moves either.

Can the size of the cube change they rendering speed?

Can you generate a sprite(1x1 pixel)that's coordinates in 3d spaceis measured by the distance from the surface of this transparent cube?

Can you use displacement maps/parallax maps on a cube to give it a well defined surface? Thus saving the amount of polygons used.

What exactly are you trying to do here?

A single "transparent" cube?

In "hardware" or software rendering (e.g. videocard vs. something like 3ds max rendering it)?

The answer to the sprite question is yes. That's simple to do.

You cannot just "displace" a cube with a map. Eight vertices won't exactly look like anything.

A displacement map is used to change the location of each vertex, by the amount defined in the map, depending on how you parse it.

A "parallax" map could change the amount of detail perceived on a surface, yes.

Again, what are you getting at?
 
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