Post of the monthDid any of these reviewers see that freeking doorknob gi?!? That door knob alone gets a 10/10 from me!
Post of the monthDid any of these reviewers see that freeking doorknob gi?!? That door knob alone gets a 10/10 from me!
Meh, reviewer opinions are wrong for me most of the time.
They did the same with the Order.
Can't wait for this game to come out...I have already preloaded it!
As Eurogamer puts it:
"Perhaps it's a hangover of Microsoft's ill-fated grab for television, made infamous in the mantra that echoed awkwardly around the Xbox One's initial reveal and now, with the closure of Microsoft's TV studios, firmly abandoned.
In part Quantum Break feels like an artefact of a different age - an imposter from an aborted timeline, some chilling dystopia in which Don Mattrick was right all along and that forced smile never subsided"
Still, sounds like a nice "popcorn" game, play it once, enjoy, and forget.
AW was 82, not that far off
Why QB can look so good: At 720P, compared to a XBO or PS4 game at 1080P, Remedy can use the equivalent of a 2.6 TF GPU (of course ignoring complexities like temporal reconstruction shenanigans, bandwidth etc, and painting with a very broad but not meritless brush)
I loved Alan Wake (and Max Payne 3) so this is an easy buy for me. Very strong single player story, gorgeous graphics, at least 'good' gameplay. That's good enough for me.
It doesn't look as good as a native 1080p title (easy to compare with QB on PC) but it looks a whole lot better than native 720p. It's not the end all be all of implementations and has numerous very visible issues.
MP3 was made by Rockstar Vancouver not Remedy (remedy made MP1/MP2)
Sure looks better than MGSV at 1080p or some early gen multiplatforms. But quite a few high graphics caliber native 1080p games are still easily ahead. Have to give to Remedy tho, it doesn't really look down right 720p and hopefully be tolerable on my 65".Why QB can look so good: At 720P, compared to a XBO or PS4 game at 1080P, Remedy can use the equivalent of a 2.6 TF GPU (of course ignoring complexities like temporal reconstruction shenanigans, bandwidth etc, and painting with a very broad but not meritless brush)
Movies are like infinitely supersampled render. You can not compare movie and game resolutions.1080P is actually bullshit.
By some stupid error I watched the dark knight rises at 720P at a friends house this week. The movie looked fantastic, but there was some judder. Near the end I asked if he had 24P enabled (as he had a fairly new and high end samsung model). He didn't know. When he asked how we could check it, I said: just press the info button on the remote, and there it was "720P/60" that explained the judder.
Then I realised: even at 720P the movie still looked great.
So in a way; I'd rather see a developer (like remedy did with Alan Wake) go all out on 720P. Because in the end you'd probably have better lighting/shadows/etc anyway. Resolution seems overrated, and a shame to take up so much processing power if you think about it. Half the picture is blurred by DOF these days
In the movie 720P was not apparent because the whole frame is never fully in focus, and when you had a city skyline or something, 720p provided enough information to show a 'sharp' and detailed picture.
Hey I trademarked that!Movies are like infinitely supersampled render. You can not compare movie and game resolutions.
Not the video@720p vs videogames@720 talk again?
Video at 720p looks good because it's pretty much downsampled from the original render at INFINITE RESOLUTION [emoji769] - reality.
Rendering at 720p is different.