Quantum Break versus Uncharted 4 visual comparison

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TO1886 wasn't particularly demanding compared to other titles last year. That didn't stop a lot of people from awarding it "best graphics of 2015".
What's so demanding in TO1886? The baked lighting? The handful of characters on screen at once? The almost non-existent physics? What TO does, it does great, it's just what it does is nothing to write home about.

To give some evidence to the "not demanding" argument, here you go:

"I would say that a version of TO without the black bars would have been pretty much indistinguishable from the version shipped, as far as performance/image quality"

http://www.neogaf.com/forum/showpost.php?p=191125296&postcount=277

And yes, dynamic GI with changing environments is more demanding than baked lightmaps.
You really seem to be obsessed with this game. :yep2:
 
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