Quake3 HQ: Why isnt this used?

ya, my gf fx 5900 ultra q3 test all use cg_shadows 2:

http://www.gzeasy.com/nparticle.asp...F0%BC%C6%BB%AE+GF+FX+5900+Ultra&offset=18

8X Anisotropic Filtering
image072.gif


4X FSAA
image085.gif


4XAA + 8X AF
image099.gif
 
can I ask a question? why are you still testing with version 1.17 . It is coded alot different than the current version 1.32
 
indio said:
can I ask a question? why are you still testing with version 1.17 . It is coded alot different than the current version 1.32

demo compability perhaps?
personally I use 1.32
 
I use cg_shaows 2 and have for awhile. I still love the way q3 looks to be honest, I play urban terror though mostly (a mod). So I am very glad people still test on Q3 even if they say something about it being useless.
 
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