Quake 4 Xbox 360

one said:
Is Carmack really working on this?

Yes, and that's part of the problem.

Carmack and id Software can make some great game enignes, but their games really aren't that good. If you took out the multiplayer there hasn't been an id game worth playing in 10 years.
 
PG2G said:
Carmack has nothing to do with this game, afaik. Its made by Raven.

Is this true? I thought the reason Carmack commented on the 360 is because hes developing A (or multiple) game for the 360. If its not Quake 4 then what game would it be?
 
Raven is making the game with Id, much like Gray Matter did on RTCW.

Oh, and if the 30fps comment was in reguard to the video, that doesn't mean the game is. It might be, but then maybe they just used 30fps for the video to keep the filesize down.
 
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So, is this like a work in progress or is this what the final game is going to look like? It looks like Quake 3...
 
from what I understand raven is making the game with the help of id, but Carmack is working on his next engine

besides all he does is write the engines I don't know what he would be doing for quake 4 since it's already using the doom3 engine
 
kyleb said:
Oh, and if the 30fps comment was in reguard to the video, that doesn't mean the game is. It might be, but then maybe they just used 30fps for the video to keep the filesize down.
I hope so, but:
http://www.1up.com/do/previewPage?cId=3143786
On the technical side, even more so than its predecessor, the 360 proves itself able to tackle first-person shooters. On a big widescreen set, with a full home theater setup, the console version makes a pretty strong statement. Thanks to HD the graphics hold up pretty well to being blown up so large. The now familiar lighting and shadowing capability of the Doom 3 engine gets even more chance to show-off with the exterior locations. That and the booming sound help cover the less than 60fps. framerate. Powerful as the new console is, this engine was conceived for PC and the target for the 360 version is a rock steady 30fps.
 
30 fps on a 5" screen is smoothysmooth
30 fps on a 14" screen is canttellthedifferencebetween60fps
30 fps on a 32" screen is istheresomethingwronginmyeyes?
30 fps on a 100" screen is omgmyheadexplodes!!!!

"HD Era" really only begins at beyond 32", you don't benefit from the extra resolution enough until 40" and above.
 
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rabidrabbit said:
30 fps on a 5" screen is smoothysmooth
30 fps on a 14" screen is canttellthedifferencebetween60fps
30 fps on a 32" screen is istheresomethingwronginmyeyes?
30 fps on a 100" screen is omgmyheadexplodes!!!!

Unfortunately, I used to play extensively on a 14" screen and the difference between a game like WipEout and any other racing game at 30 fps is night and day. On the other hand though, in a game like MGS2 <-> MGS3 the difference is much smaller, but you can really tell once you switch into first-person-view and start turning the camera. Ugh.

Another game that has a huge difference is i.e. TimeSplitters (60fps) and anyother shooter that runs at half the framerate. I really wish I didn't notice the difference, but it's just.. :cry:

Why can't the console maker force developers to aim for 60 fps?
 
Yep, I can tell the difference to in a 14" monitor, I just meant that "according to a research, most people can't see the difference between 30fps and 60fps" ;)
 
Personally, I am comfortable with 30fps, but I prefer more. I don't understand why there is a fixation on 30fps or 60fps though, I'd like to see them shoot for about 45fps as anything over that is lost on me.
 
...because the tv has a refresh-rate as well, so the framerate needs to be synched... (i.e. PAL are 50Hz or more often 100 Hz)
 
I know that Quake 4 is indeed being developed by Raven but I'm sure that ID is also involved but I think its more overseeing and assisting engine aspect than anything.

Those Videos definately did not impress me and kind of has me stumped. I know that the Doom 3 engine was tailored more to the PC but I believe I read in articles posted in this forum that JC would be using the Xbox 360 primarily on the console development side of future graphic engine tweaks and development.

I hope Raven doesnt release the game looking like that. With the Xbox 360 power (although I understand its still early in development on a new console) I would be very disappointed if Raven didnt get close to the graphics shown in the high end PC application of what Doom 3 was capable of doing. They should push back the console release date of Quake 4 if it isnt up to par. Anything less would be a disappointment in my eyes.

I think they are also making a PC version as well which if I remember correctly was going to launch at the same time as Quake 4 on the Xbox 360. Not positive on the release date though.
 
Phil said:
Why can't the console maker force developers to aim for 60 fps?
Wha? We already have developers not too happy with MS for forcing 720p or greater. The simple reason being that it's better for the developer to decide whether the game looks better at 480p or 720p or whatever else. Maybe some effect is possible at 480p that is simply out of the question at 720p.

Forcing 60 fps is just as bad. It's better for developers to decide whether the game looks better at 30 fps or at 60 fps.
 
jpr27 said:
Anything less would be a disappointment in my eyes.

I think they are also making a PC version as well which if I remember correctly was going to launch at the same time as Quake 4 on the Xbox 360. Not positive on the release date though.


The game is being released on PC in October. So prepare to be disappointed by the graphics not being targeted at X360.

Inane_Dork said:
Forcing 60 fps is just as bad. It's better for developers to decide whether the game looks better at 30 fps or at 60 fps.

Plus, I'd rather have the framerate locked at 30fps than jumping in between 30 and 60.
 
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