megadrive0088
Regular
You know, I wish there was a company or alliance that came up with a computer and graphics standard that would last for 3-4 years. the graphics system, memory and CPU would all be extrodinaraly advanced at the time of its intorduction. Perhaps in a fantasy senareo, SGI plus IBM. IBM would provide 2 four-way Power4 chips (16 cores in total)
while SGI (having kept the talented people that formed ArtX) came up with the graphics system with Lots of embedded memory and 32 pipelines. memory subsystem would be 2 GB DDR or DDRII plus 256-512MB QDR or "QDR-1T-SRAM" for you MoSys fans out there. The machine is sold at very low pricepoints to break into the market, truly challenging the PC in a way that Mac could not. Games and 3D desktop productivity apps would be the driving applications, where 3D is vitally important. cost is $500 for the box without monitor. any monitor can be used and even PC peripherals can work but a set of specific periphs could be used also. Nintendo or some other console company uses this architecture as the basis for its console, removing one of the Power4 chips and some of the main memory to save costs (the graphics are exactly the same and so is the graphics memory) - the bus systems and embedded memory are what really make the most out of this machine (much like GC) Games developed for the console version work on the computer version. with computer apps, there is no conflict with hardware, since its all the same and remains so for 3 years at least.
and so ends my no so well written fantasy on a computer/graphics standard.
Merry Christmas to all!
while SGI (having kept the talented people that formed ArtX) came up with the graphics system with Lots of embedded memory and 32 pipelines. memory subsystem would be 2 GB DDR or DDRII plus 256-512MB QDR or "QDR-1T-SRAM" for you MoSys fans out there. The machine is sold at very low pricepoints to break into the market, truly challenging the PC in a way that Mac could not. Games and 3D desktop productivity apps would be the driving applications, where 3D is vitally important. cost is $500 for the box without monitor. any monitor can be used and even PC peripherals can work but a set of specific periphs could be used also. Nintendo or some other console company uses this architecture as the basis for its console, removing one of the Power4 chips and some of the main memory to save costs (the graphics are exactly the same and so is the graphics memory) - the bus systems and embedded memory are what really make the most out of this machine (much like GC) Games developed for the console version work on the computer version. with computer apps, there is no conflict with hardware, since its all the same and remains so for 3 years at least.
and so ends my no so well written fantasy on a computer/graphics standard.
Merry Christmas to all!